Patch 1.10.3.6 is now live
Hello everyone,
Patch 1.10.3.6 is now available. Full changelog below:
Fixed
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Crash when a villager left and the villager window was open at the same time as a resource change
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The “Start mandate” buttons for "revise one edict/privilege" did not update when the mandate list was open
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It was possible to have visitors stuck in your village forever. (royal company)
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Lodging Full notification was never showing
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Manor House: Missing visitor location was not causing the “missing required parts” pop-up.
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Fix Housing Insufficient notification showing up for no reason (3rd times the charm!)
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“Only X part allowed” notification showed only once even when multiple parts with the condition had the error
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Boars could spawn under building zones
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Mod Manager (Browse Mods/Installed Mods) - Scrollbar would not reset to the top when switching pages
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Fixes for some gatherer blocked path situations
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Fixed “Revise Edict/Privilege” mandates that could be executed even when you could already revise an Edict/Privilege
Added
- UI: Added search bar in mod selection
Modding
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Fixed some mod parts could end up grounded on reload
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Fixed Crash: "Castle Watchpost Expansion +"
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Fixed example mods
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New example mod: Taxation
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Expose functions for Taxation
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Expose get current month/week/day functions
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Improve overrideTexture() to support override with core game texture
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Additionally, added ADDITIVE and SUBTRACTIVE blend modes
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And more…
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