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Patch 1.10.3.8 is live

Hello everyone,

Patch 1.10.3.8 is now available. Of particular note is the GPU/CPU sync optimisation that will improve performance up to 30%.

Optimisations

  • Optimise GPU/CPU synchronisation (Up to 30% improved performance)

Fixes

  • Crash when reloading while the window of a farm is open and the field paint tool was selected

  • Crash when destroying a Service Counter with a Wall

  • Crash when destroying a building while multiple parts selected

  • Stuck agent teleporting could keep an interactive location reserved forever

  • Benches were being used as Church entrances

  • Bridges - It was possible to place and build a bridge outside of owned territory

  • Building Placement - The red highlight could remain if the part is rotated into a valid placement from a non-valid one

  • Military might values could change after a reload

  • House Density 3 - If the tier 3 houses had no patrol, they could briefly downgrade before being re-upgraded

  • Shift-Clicking already placed parts would add 2 undo operations when editing a Sub-Building

  • The Effects section of Edicts and Privileges did not refresh when effects were added/removed

  • Some sub-buildings like Great Hall, Bailiff or Castle Keep could get blocked if selecting them, then selecting another building edit button

  • Visual - A shadow circle area was following the Monastic Emissary.

  • Visual - Fixed various text, localisation and alignment issues in the UI

  • Visual - Fixed missing wind animation on wheat fields

  • Visual - While painting fields, the fertility area could show the grass in a red highlight

  • Visual - Fix for a lighting and terrain artefact when the GPU driver forced anisotropic filtering

Localisation

  • Updated and improved official translations

  • Due to the large changes to in-game texts, some community translations are still to be completed

Modding

  • Fixed SUBTRACTIVE blend mode when overriding textures
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