Patch 1.11.0.12 is live
Hello everyone!
We have just released a patch with fixes for several reported issues. Thank you for your continued reports and feedback.
Updated
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Updated: Optimisation - Reduce RAM usage of trees on the map edge
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Updated: Improved Farm feedback - Farm status will prioritise 'No Worker Assigned' as the field size depends on the workforce.
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Updated: Cost & Splendour of Kingdom Wall Torches
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Updated: Community Localisation
Fixed
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Fixed: Crash when a Soldier leaves the village while patrolling
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Fixed: Crash when closing the game (or reloading) while a Lodging's building window is open
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Fixed: Crash when a Bridge’s start and end points occupied the same position
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Fixed: Crash when using undo/redo on a replaced part that has been destroyed
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Fixed: Undo/Redo - Using the undo tool after building a bridge could remove the bridge preview
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Fixed: Undo/Redo - The part switcher tool now works with the undo/redo function
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Fixed: Fortification preview was not refreshing when destroying parts/walls
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Fixed: Walls could be left in a “Being Placed” state when a node was added and the changes applied
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Fixed: Villagers could not be promoted in rare cases
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Fixed: Clicking the Company world icons did not open the Company tab
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Fixed: Production buildings' output storage capacity was also incorrectly adding an equal value to input capacity
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Fixed: The state of the access arrows did not change when a forbidden zone was removed.
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Fixed: Grounding issues on some walls
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Fixed: Added new Stained Glass attachment points to Rustic Church parts
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Fixed: Description of "Rustic Wooden Tower" of the Rustic Church
Modding
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Fixed: Crash in progression screen if an added unlockable is free
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Fixed:
GAME_CONDITION_QUEST_STATEwas unusable for modding
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