Roboquest - Endless Patch-Notes (v1.5)
Here's the changelist for the Endless Update.
View the release announcement here: https://store.steampowered.com/news/app/692890/view/4444585538764144673
Patch Notes v1.5
Endless Mode
• Added a new machine at the basecamp to access the Endless Mode • It is unlocked by crafting it for 120 Wrenches or completing Guardian 1 difficulty mode • Added shorter, enemy-packed versions of the regular levels to the Endless Mode • Updated the starting location for all levels if they are elected to be the first level of your Endless Run • Added a new 'corrupted Canyon' level to the Endless Mode • Added the 'Singularity & Glitch' system to the Endless Mode • Each level adds either a Singularity or a Glitch, either granting bonuses to enemies or changing other aspects of the game affecting your character • Modified the player's character progression system for the Endless Mode • Added a lighting swapping system to the levels in the Endless Mode • Added Duo-Boss system to the Endless Mode • 5 new Achievements added specific to the Endless Mode
General
• Added 'Save & Quit' feature • Reduced the cost of adding 'Perfume' at Willy Wonder from 4 Powercells to ** 3 **
Enemy
• Added a new Goliath enemy coming into two different versions: Goliath Driller & Goliath Digger • Updated a few portrait images that were not properly updated for some enemies in the Museum • 'Haven City' now features 1 goliath of each type
Balance Changes
Weapons
Torpedo Rifle
Primary Fire
• Damage increased from 20.0 to ** 22.0 ** • Impact force increased from 19.0 to ** 20.0 **
Patator
Primary Fire
• Damage increased from 68.0 to ** 70.0 **
Buffalo Cannon
Primary Fire
• Explosion radius increased from 2.2m to ** 2.3m **
Elephant Gun
• Added 'Havoc' as default affix
**
Classes **
Ranger - Awareness (Passive)
• Critical Damage bonus from each point reduced from 2% to ** 1.5% **
Elementalist - Mantra (Passive)
• Bonus elemental damage increased from 15% to ** 20% **
Elementalist / Recon - Overpower (Perk Upgrade)
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base perk (leading to a whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage of the secondary ability
Elementalist - Power Infusion (Perk)
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base passive ability bonus damage (leading to another whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage bonus of the passive ability
Elementalist - Dynamic Mantra (Perk)
• Increased bonus damage from 10% to ** 15% **
**
Items **
Ball and Chains
• Now considered a corrupted item • Grappling Hook damage increased from 350% to ** 450% ** • Now increases Grappling Hook cooldown by ** 3s **
Bug Fixes
• In 'Bomb' levels, you will no longer be sent to the defeat screen as the client player when the host player actually managed to defuse the bomb on time • Fixed issues with perk HUD animations still playing while the game was paused leading to them being out-of-sync with in-game cooldown • Fixed issues with special effects not being properly displayed or displayed with wrong rotations for the Drones • As well as numerous undocumented fixes for random crashes
View the release announcement here: https://store.steampowered.com/news/app/692890/view/4444585538764144673
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