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Roboquest - Dead Cells Update Patch-Notes

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Find the release announcement here.

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Here's the list of changes for the Dead Cells Update for Roboquest.

Additions

Developers' Notes: You can find more information on those additions in the highlights section, available here. • New NPC and Quest: The Collector

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• New Feature: Weapon Filtering

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• New Weapon: Panchaku

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• New Item: Red Scarf

General

• Trap damage now scale based on difficulty: less damage in Easy/Discovery, more damage starting from Hard/Guardian • Clearing an arena in The Moon now deactivates all lasers in this specific arena • Removed the "Explosion" keyword from the text describing the Hero Cape related perks, they now use the "radius" term to clearly show that they don't synergize with Explosion related bonuses

Class Balance Changes

Ranger

• Trueshot damage increased from 100% to ** 150% **

Superbot

• Charge Shot damage increased from 275% to ** 350% ** • Hammer Pants damage increased from 175% to ** 225% ** • Bowtie firerate increased from 2/s to ** 3/s ** • Captain's Greetings damage increased from 175% to ** 225% **

Weapon Balance Changes

Dual Uzis

Primary Fire

• Reduced spread per shot

Dual Rascals

Primary Fire

• Reduced spread per shot • Damage increased from 10.0 to ** 11.0 ** • Impact force increased from 9.0 to ** 10.0 **

Dual Boomsticks

Primary Fire

• Damage increased from 30.0 to ** 32.0 **

Captain Mc Slice

Alternate Fire

• Damage increased from 60 to ** 75.0 **

Bugfix

• Fixed an issue with one of the combat systems, melee and close combat should feel better like it initially was before the issue was introduced (somewhere between 1.2 and 1.3) • Speculative Fix: Doors will properly open for both players (and not leave the client player hanging behind with a "waiting for your brobot" message) • Fixed a rare issue where the level timer would already be running when starting a new level • Fixed an issue that would block all players input at the start of a new level if that player had been shut down by a boss at the same time it destroyed it just prior to that level • Sound settings will now properly be reset when resetting all game settings • Fixed an issue where Superbot would sometimes appear in the Basecamp even if the player didn't finish the quest • Billy Boom will stop loading its explosion gauge after the player death (therefore preventing him to explode after the player was already dead) • Fixed an issue where the laser trap in Moon between the two arenas were not dealing any damage

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