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The Armor Update: Part 1

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The Armor Update: Part 1

Part 1 of a larger armor/vehicle rework for Broke Protocol. I don't have much to say here. Love working on this game.

1.44 Changelog

Game Changes:

  • New per-seat weapon sets and view angles supported

  • Seat positions can now be parented under other objects like turrets

  • New TroopCarMG variants with mounted MG

  • Main battle tanks now have mounted MGs

  • Fixed some turret desync

  • Fixed some Alt-Fire issues

  • Fixed packet spam with flashlights/shields (thanks V-Skies)

  • Fixed some World Builder item previews

  • Added new movable gunner stance for seats

  • View angle limits on many vehicles improved/standardized

  • Fixed AI bypassing view limits

  • AI can now fire as passenger using guns or weapon mounts

  • Fixed furniture removal hack (thanks Alek)

  • Fixed some broken action menu buttons on furniture

  • Fixed Light items’ activation tied to day/night cycle (thanks V-Skies)

  • Updated Pathfinding library

  • Fixed keybind conflict with Voice and Drop (now J as in Jrop)

  • Minor Default/War map updates for new vehicles

  • Fixed broken map loading if a Place has no static objects

  • Remove some old test logging

API Changes

  • Many weapon functions now take a seatIndex parameter (player.seat)

  • ShMountable.GetWeaponVector() => GetWeaponForward(int seatIndex)

  • ShMountable.HasWeapons => HasWeaponSet(int seatIndex)

  • ShEntity.Ground => ShEntity.GetGround()

  • ShPlayer.IsMount(...) => ShPlayer.IsControlledMount(...)

  • New ShPlayer.ViewAngleLimit => View angle limit for mount/seat/self

  • New ShPlayer.CanFire()

  • New ShPlayer.CanAltFire()

Mod Updates

1 / 1 · 100%

FIREARM PACK

The renowned FIREARM PACK by sensitisation just updated. That's 45 quality weapon overrides for base weapons.

Part 2 coming later!

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