The Armor Update: Part 1
The Armor Update: Part 1
Part 1 of a larger armor/vehicle rework for Broke Protocol. I don't have much to say here. Love working on this game.
1.44 Changelog
Game Changes:
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New per-seat weapon sets and view angles supported
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Seat positions can now be parented under other objects like turrets
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New TroopCarMG variants with mounted MG
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Main battle tanks now have mounted MGs
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Fixed some turret desync
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Fixed some Alt-Fire issues
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Fixed packet spam with flashlights/shields (thanks V-Skies)
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Fixed some World Builder item previews
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Added new movable gunner stance for seats
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View angle limits on many vehicles improved/standardized
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Fixed AI bypassing view limits
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AI can now fire as passenger using guns or weapon mounts
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Fixed furniture removal hack (thanks Alek)
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Fixed some broken action menu buttons on furniture
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Fixed Light items’ activation tied to day/night cycle (thanks V-Skies)
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Updated Pathfinding library
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Fixed keybind conflict with Voice and Drop (now J as in Jrop)
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Minor Default/War map updates for new vehicles
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Fixed broken map loading if a Place has no static objects
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Remove some old test logging
API Changes
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Many weapon functions now take a seatIndex parameter (player.seat)
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ShMountable.GetWeaponVector() => GetWeaponForward(int seatIndex)
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ShMountable.HasWeapons => HasWeaponSet(int seatIndex)
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ShEntity.Ground => ShEntity.GetGround()
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ShPlayer.IsMount(...) => ShPlayer.IsControlledMount(...)
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New ShPlayer.ViewAngleLimit => View angle limit for mount/seat/self
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New ShPlayer.CanFire()
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New ShPlayer.CanAltFire()
Mod Updates
FIREARM PACK
The renowned FIREARM PACK by sensitisation just updated. That's 45 quality weapon overrides for base weapons.
Part 2 coming later!
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