New Beta Version Released
Greetings, players. It's been a while. Recently, we were working on a small update for upcoming inclusion in Google Play Pass. Opt in for a beta test!
Beta key: dungeonwarfare2
1.2.6 Changelogs
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New Feature - Unit compression - The game will merge newly spawning units in order to reduce the performance hit caused by too many units. The feature kicks in once the unit counter exceeds 100.
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Compressed units will have multiplied health, bounty, weight, damage, and life cost.
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The rate of compression will increase as the unit counter increases. This will alleviate the crashing / lag issues some players have been experiencing.
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In addition to the aforementioned feature, we have also reduced the number of spawned units in high tier maps. This change won't be noticeable in tiers less then 15.
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Slightly increased the amount of health of the enemy units in high tier maps.
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Increased the maximum movement speed of the enemy units by 10% in Endless mode.
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Increased the health of the Bosses by 50%.
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In Ascension mode, the new game will begin with all traps unlocked.
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Decreased the damage of Battering Ram by 95%.
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Decreased the collision size of Battering Ram.
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Decreased the damage of Digger by 50%.
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Decreased the movement speed of Digger by 20%.
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Increased the base stat of Singularity from 24% to 30%.
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Decreased the stat increment per level of Singularity from 8% to 6%.
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Wrath has been rebalanced.
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The stats of the mods will now increase exponentially.
- At Wrath 10, stats are increased by 40%
- At Wrath 20, stats are increased by 160%
- At Wrath 30, stats are increased by 360%
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Health mod will be always included.
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Various bug fixes and optimizations.
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Various UI improvements.
As always, player feedback is highly appreciated. Thank you for playing!
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