Version 13.4.1 is now live!
Hello everyone. Following the recent conclusion of the Christmas event update, we’re launching a hotfix with numerous balance changes, bug fixes, and backend system updates.
SCP Balance Changes
SCP-096
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Increased docile movement speed to 3.9m/s (from 3.64).
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SCP-096’s screams can now be heard from further away.
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Decreased damage of SCP-096’s primary attack to 60 (from 85).
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SCP-096’s Charge now deals 35 damage to non-targets (from 45).
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Decreased initial Hume Shield to 450 (from 600).
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Decreased maximum Hume Shield to 900 (from 1200).
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When entering rage, Hume Shield no longer halves.
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Increased the delay before Hume Shield regenerates to 15 seconds (from 10).
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Hume Shield now regenerates twice as fast while Try Not to Cry is being used. This does not affect the delay before Hume Shield begins to regenerate.
SCP-939
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Base health increased to 2700.
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Reduced sprint speed to 6.8m/s (from 7).
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Reduced maximum stamina to 10 seconds of usage (from 13).
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Reduced Mimicry’s cooldown to 3 seconds (from 10).
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Reduced Claw attack speed to 0.8s between attacks (from 0.6).
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Active generators now produce sound ripples, aiding in pinpointing their locations.
SCP-049-2
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Increased maximum speed from Lobotomized Bloodlust to 5.4m/s (from 5.17).
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Consuming a corpse will now temporarily max out Lobotomized Bloodlust’s speed increase for a few seconds.
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Targets marked by SCP-049’s Good Sense of the Doctor will now show the indicator to SCP-049-2 instances.
SCP-079
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Rooms connected by an elevator will now have an icon on SCP-079’s map. Clicking this icon allows SCP-079 to directly visit the room at the top of the elevator.
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Disabled ability to switch zones by using movement keys. A setting has been added to re-enable this behaviour.
Improvements and Bug Fixes
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Re-added the new SCP-049 and door audio.
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Improved Spectator HUD and Muting Settings.
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‘Mute other spectators’ no longer mutes the end-game round summary and pre-game lobby voice chats.
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Added a ‘Mute pre-game lobby’ option.
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Added an option allowing users to mute the end-game round summary screen in the settings menu.
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All mute options are now additionally available in the settings menu.
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Role names on the spectator player list have been shortened where possible.
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Added Hitmarker sound indicators.
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Optimized memory usage by the Hotkey system.
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Fixed “access denied” sounds not triggering properly by locked generators.
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Fixed Massive Labyrinth not muting after death.
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Fixed SCP-106’s doors not being openable by SCP-079 during the Alpha Warhead detonation process.
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Fixed an out-of-bounds exploit regarding Entrance Zone checkpoints.
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Fixed video setting sliders not permitting typing in decimal numbers.
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Fixed the
showtagcommand being overridden by the badge preference setting. -
Added Dutch translations.
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Added Galician translations.
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Added Turkish translations.
Technical and Backend Changes
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SCPs no longer look strictly for human players when trying to find targets. Now uses a team-based approval system.
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Added the
IsStaticproperty to primitive objects. This disables constant position syncing. -
Improved QR codes in the Remote Admin console.
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Made multiple optimizations related to querying users in Remote Admin.
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Improved Staff Chat
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Removed Staff Chat from the Administration tab — it now has its own tab.
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When sending a message, the input will now be cleared automatically.
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Messages can now be sent with the ‘Enter’ key.
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Staff Chat now utilises a user’s group colour instead of one based on their current role.
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Refactored some code.
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Fixed an issue where some author information would be lost upon the start of a new round.
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Fixed instances of LocalAdmin input occasionally being mishandled.
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Patched multiple vulnerabilities related to the Remote Admin console.
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Fixed player queries incorrectly being logged as accessing IP addresses.
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Fixed query data incorrectly being copied based on prior queries.
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Fixed IP Address Passthrough being ignored when querying multiple players.
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Fixed UseGlobalBans being ignored in full authentication.
Keep your eyes peeled for further updates on the horizon.
Have fun, and see you in the dark. ~ Northwood Studios
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