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Patch Release, 89.8193.37-15

Hello again Neverwinter Nights players!

This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:

- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman

You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/

Added

  • Added Doom of Icewind Dale to the Premium menu

  • Added a config toggle to stop NWNX VM functions from aborting scripts when NWNX isn't running

Changed

  • scriptcomp: disabled a for loop optimization where the compiler would sometimes generate code that caused an infinite loop

  • ASSERT prints are now opt-in via a DEBUG log flag

Removed

  • Removed useless log reporting duplicate fire and forget attack animations in the queue

Fixed

  • Fixed a regression where the DM JumpAllPlayersToPoint command did not work

  • Resolved a bug that would make some model parts appear as rotated when rendered in the toolset

  • Quickbar slots with equipped items are saved correctly during polymorph

  • VM: EffectPolymorph: nSpellAbilityCasterLevel now is consistent across both ResistSpell, GetCasterLevel.

  • Fixed a character creation crash when having a lot of portraits

  • Fixed being unable to select your PC when player-party-control is enabled and can-click-self-while-walking is disabled

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