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Development Build 85.8193.30

Hello, dear friends!

Today, we have a development build for you. We appreciate your assistance in testing it, and reporting any issues you find.

The module compatibility has once again been bumped - to version 1.85 - due to the new script commands that allow tile/area actions in the radial menu, and a bit more GUI modification.

Fixes

  • Renderer: Disabled soft particles on world-aligned emitters; fixes faded/missing effects such as spell mantle.

  • Renderer: TSB are now generated correctly for animated/danglies.

  • Renderer: Removed creature preloading code; it was doing nothing useful on desktop platforms.

  • Renderer: Drawbucket implementation for caching transform lists; also fixes additive blending render issues (such as water making visual effects wavy; water showing geometry from own model).

  • Renderer: Fixed highlight gobs ("tab glow") not correctly scaling along visual transforms.

  • Renderer: Fixed static placeables incorrectly disabling/breaking animations of non-static placeables with the same model.

  • Game: Fixed a memleak in pathfinding.

  • Game: Fixed placeables not bumping creatures out of the way when being spawned into an area. #349

  • Game/VM: Fixed Get*DurationRemaining returning the wrong value due to time overflow.

  • Game: Fixed a rare crash when exiting the game while a NWSync download is in progress.

  • Startgame UI: Fixed URL escaping for URLs with long paths.

  • Startgame UI: Removed superfluous text warnings about "Clicking link opens browser".

  • Startgame UI: Improvements to the promotion panels for custom repositories.

  • Startgame UI: Images loaded in the new content browser are now correctly served from cache if no internet connection is available.

  • UI: Put most hardcoded strings in StartGame, NWSync and Config panels into the tlk (not translated yet).

  • Config: On Windows, codepage is now auto-detected from the system locale.

Tile/Radial actions, surfacemat.2da

  • You can now assign custom radial actions on tiles (There is a new module event you can access via SetEventScript).

  • surfacemat now support 64 materials, up from 32.

  • surfacemat.2da is re/loaded as part of custom content.

// Gets the ID (1..8) of the last tile action performed in OnPlayerTileAction
int GetLastTileActionId();

// Gets the target position in the module OnPlayerTileAction event.
vector GetLastTileActionPosition();

// Gets the player object that triggered the OnPlayerTileAction event.
object GetLastPlayerToDoTileAction();

New Script Commands

You can now pop up or restrict GUI panels.

We added a event that triggers clientside interaction with some panels (There is a new module event you can access via SetEventScript).

int GUI_PANEL_PLAYER_DEATH   = 0;
int GUI_PANEL_MINIMAP        = 2;
int GUI_PANEL_COMPASS        = 3;
int GUI_PANEL_INVENTORY      = 4;
int GUI_PANEL_PLAYERLIST     = 5;
int GUI_PANEL_JOURNAL        = 6;
int GUI_PANEL_SPELLBOOK      = 7;
int GUI_PANEL_CHARACTERSHEET = 8;

int GUIEVENT_CHATBAR_FOCUS                          = 1;
int GUIEVENT_CHATBAR_UNFOCUS                        = 2;
int GUIEVENT_CHARACTERSHEET_SKILL_CLICK             = 3;
int GUIEVENT_CHARACTERSHEET_FEAT_CLICK              = 4;
int GUIEVENT_EFFECTICON_CLICK                       = 5;
int GUIEVENT_DEATHPANEL_WAITFORHELP_CLICK           = 6;
int GUIEVENT_MINIMAP_MAPPIN_CLICK                   = 7;
int GUIEVENT_MINIMAP_OPEN                           = 8;
int GUIEVENT_MINIMAP_CLOSE                          = 9;
int GUIEVENT_JOURNAL_OPEN                           = 10;
int GUIEVENT_JOURNAL_CLOSE                          = 11;
int GUIEVENT_PLAYERLIST_PLAYER_CLICK                = 12;
int GUIEVENT_PARTYBAR_PORTRAIT_CLICK                = 13;
int GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN            = 14;

// Gets the player that last triggered the module OnPlayerGuiEvent event.
object GetLastGuiEventPlayer();

// Gets the last triggered GUIEVENT_* in the module OnPlayerGuiEvent event.
int GetLastGuiEventType();

// Gets an optional integer of specific gui events in the module OnPlayerGuiEvent event.
// * GUIEVENT_CHATBAR_*: The selected chat channel. Does not indicate the actual used channel.
//                       0 = Shout, 1 = Whisper, 2 = Talk, 3 = Party, 4 = DM
// * GUIEVENT_CHARACTERSHEET_SKILL_SELECT: The skill ID.
// * GUIEVENT_CHARACTERSHEET_FEAT_SELECT: The feat ID.
// * GUIEVENT_EFFECTICON_CLICK: The effect icon ID (EFFECT_ICON_*)
// * GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN: The GUI_PANEL_* the player attempted to open.
int GetLastGuiEventInteger();

// Gets an optional object of specific gui events in the module OnPlayerGuiEvent event.
// * GUIEVENT_MINIMAP_MAPPIN_CLICK: The waypoint the map note is attached to.
// * GUIEVENT_CHARACTERSHEET_*_SELECT: The owner of the character sheet.
// * GUIEVENT_PLAYERLIST_PLAYER_CLICK: The player clicked on.
// * GUIEVENT_PARTYBAR_PORTRAIT_CLICK: The creature clicked on.
// * GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN: For GUI_PANEL_CHARACTERSHEET, the owner of the character sheet.
object GetLastGuiEventObject();

// Disable a gui panel for the client that controls oPlayer.
// Notes: Will close the gui panel if currently open.
//        Does not persist through relogging or in savegames.
//        Will fire a GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN OnPlayerGuiEvent for some gui panels if a player attempts to open them.
//        You can still force show a panel with PopUpGUIPanel().
// * nGuiPanel: A GUI_PANEL_* constant, except GUI_PANEL_PLAYER_DEATH.
void SetGuiPanelDisabled(object oPlayer, int nGuiPanel, int bDisabled);

Tyrants of the Moonsea

  • one dialog branch in Hlesson's conversation breaks his quest

  • fixed a rare situation in the Marel fight where the exit door wouldn't open

  • removed Sharalyn's Cloud of Bewilderment spell because it caused in-party hostility

  • the Kur-Tharsu areas are now "No PVP" to reduce in-party hostility

Darkness over Daggerford

  • a cutscene in smuggler's cave sometimes did not trigger

  • a cutscene in smuggler's cave sometimes was aborted early

Known Issues

  • The toolset tilefade setting "Always" doesn't work correctly.
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