NWN:EE Hotfix for the February Patch
Greetings again, Neverwinter Nights players!
Thank you for all your feedback on the last patch. Engineers from the NWN community worked hard and released a hotfix to reported issues.
Fixed
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Fixed client AoEs sometimes adding duplicate objects.
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Fixed a bug where the client objects appear to be frozen in place until the game is restarted.
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Fixed learning a stacked scroll making the remainder of the stack unusable.
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Fixed a crash that happens after several loadscreens on some Linux systems.
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Fixed the bug report message pointing at the wrong URL.
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Fixed the MacOS binaries not containing the aarch64 build.
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Fixed screen capture tools like OBS and Steam not being able to read the full framebuffer content.
Changed
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Improved the AV warn message.
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Reverted movement teleport fix because it was resulting in jerky WASD movement for some players.
Known issues/Workarounds
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If you see weird glow or texture flickering, turn HDR bloom off.
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On Linux+Mesa only, set the env var
force_gl_names_reuse=truebefore launching the game to work around various performance issues. See https://github.com/Beamdog/nwn-issues/issues/444#issuecomment-1962333660 for details.
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