Beta Branch Update 0.10.6.4 Rolled out
Here are the current patch notes for the latest beta build: Patch notes below
Patch Notes
Additions
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Added 2 more Resource tracking bars. You can access these by clicking on the numbers at the end of the bar, or using the number 1-3 keys (keyboard or number pad)
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Added: 9 New recipes for Era 9 Armour mods (You need to unlock Composites 5)
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Added: Assault Shotguns
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Added: Bio-Pistols
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Added: Bio-Rifles
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Added: Bio-Gun Militia
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Added: Bio-WarPike
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Unlocked: Ballistics 6
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Unlocked: Ballistics 7
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Unlocked: Composites 5
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Added: More faces.
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Added: Status to unarmed items.
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Added: Navigation cycle on the Central Plot GUI (Fixed cycle on S7)
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Added: Navigation cycle on the Character Feats GUI
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Added: More artwork and sound.
Changed
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Changes: Boss Fight Change In order to bring more variety to Boss fights, I am going to improve them somewhat. The first to have these revamp is RAZOR Razor now have several changes to his normal build, he also has 2 rare versions of the encounter. Both of these rare version will drop unique treasure and be much harder than the standard version.
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Changed: Bosses now clear from the map if you flee.
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Changed: Bosses appear less often, you will have to scout for them if you want more boss encounters.
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Changed: Longer tooltip duration on Item/Research GUI
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Changed: More complete tooltips for items and recipes.
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Changed: Removed several buttons from the main menu.
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Changed: The Tech Tree can now be accessed via the build interface or the Central Plot.
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Changed: Machine Pistols are now more in-line with 6 shooters that have more attacks.
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Changed: Computers now have more Science Lab output
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Changed: Rebalanced some science lab point requirements
Fixes
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Fixed: Some cosmetic bugs
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Fixed: Missing terror Hawk sound
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Fixed: The WarMachine Tooltips
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Fixed: Missing sound on the rock monsters
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Fixed: The ability to research past the end science in the science lab.
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