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Update 0.11.5 goes live!

Welcome to Settlements update 0.11.5

There are quite a few new features as well as the usual patch notes. The new features are:

Game Difficulty Settings There are not 5 difficulty settings that can be selected from the options menu.

  • Gentle Cannot lose due to Doom Easier Boss Fights Less chance of scouts being attacked More money from treasure Better merchant prices Reduced chance of Rare or Ultra rare loot

  • Easy Reduced doom risk Slightly Easier Boss Fights Less chance of scouts being attacked Slightly more money from treasure Better merchant prices Less chance of Rare or Ultra rare loot

  • Standard No change from current play

  • Hard More chance of Settlement attacks Slightly Harder Boss Fights More chance of scouts being attacked Slightly less money from treasure Slightly poorer merchant prices More chance of Rare or Ultra rare loot

  • Challenging Quicker build up of enemy at Settlements Harder Boss Fights More chance of scouts being attacked Less money from treasure Poorer merchant prices Good chance of Rare or Ultra rare loot

Injured Characters Characters will now carry wounds between battles. If they go into combat while injured, they will suffer the following effects.

  • Wounded:
    Melee -5 to hit Ranged -5 to hit Hard Mode or Challenging: -5 Melee Defence

  • Broken: Melee -20 to hit Ranged -10 to hit Hard Mode or Challenging: -10 Melee Defence

  • Incapacitated:
    Melee- 40 to hit Ranged -20 to hit Hard Mode or Challenging: -15 Melee Defence

New world skill: Militia Recruitment You will require this skill now if you wish to have more than 1 militia defending your settlement. The amount of militia differs per difficulty level you are playing on. Gentle: Max = 6 Easy: Max = 5 Standard: Max = 4 Hard: Max is still 4 just harder to aquire. Challenging: Max is 3

New Rare world skill: Logical Thinking This skill can only be gained from scouting missions. It increases the amount of science output in the science lab.

Added

  • Added: 5 Game Difficulty Settings.

  • Added: New world skill Militia Recruitment

  • Added: New world skill Logical Thinking

  • Added: Missile Defence System now works in combat.

  • Added: Militia damage tooltips (Can be seen in combat).

  • Added: Rare Scouting return: Knowledge skills.

  • Added: Output text when a craft building completes its item.

  • Added: Character wounds.

  • Added: An option for extra combat text. (combat text has been cleaned up).

  • Added: More xp for Logical Thinking from completing Science fields.

  • Added: Hit points and condition to the character tooltip when in a settlement.

  • Unlocked: Science Lab Field - Energy 7 + items

  • Unlocked: Science Lab Field - Energy 8 + items

  • Unlocked: Science Lab Field - Energy 9 + items

  • Unlocked: Science Lab Field - Energy 10 + items

  • Unlocked: Science Lab Field - Computers 7 + items

Changed

  • Changed: The treasure generation system has been redone.

  • Changed: The amount of militia you have is now based upon the Militia recruitment skill.

  • Changed: Loading tip for warrior reading health when it should read Hit Points.

  • Changed: Chosenman rifle can now be equipped in melee as with other rifles.

  • Changed: The way quester times are calculated

  • Changed: Treasure from quester unlocks should be available instantly now, instead of waiting for the questers to return.

  • Changed: Calculation and display of power changes when you equip new engines

  • Changed: Some artwork changes to make the characters look better

  • Changed: Combat text output and colours to make combat text more useful.

Fixes

  • Fixed: An issue with the Spider Queen not healing correctly.

  • Fixed: Scout screen not showing correctly if double clicked.

  • Fixed: Issue with MA Wasp not giving xp.

  • Fixed: Issue with MA Wasp unlocking incorrectly.

  • Fixed: Missing health on the health clinic.

  • Fixed: An issue where 2 Kyals could spawn in combat.

  • Fixed: Other minor spawning issue.

  • Fixed: Issues with the sound effects.

  • Fixed: Several Cosmetic issues.

  • Fixed: A rare bub that could cause a draw error or a missing character when a new person is spawned.

  • Fixed: An arithmatic overflow in the science lab

  • Fixed: An issue with some questers being gone a lot time

  • Fixed: The game would incorrectly unpause when you came back fom the main menu

  • Fixed: A display issue with militia turning up outside of defence battles.

  • Fixed: Nuclear engines not giving any power

Game Difficulty Changes

  • Gentle

  • Reduced the amount of enemy that spawn in combat

  • Standard

  • Standard hit chance in combat is 75%

  • Hard

  • Changed massing rules so that monsters do not start to mass until settlement threat is higher

  • All Monsters have +5 armour

  • Standard hit chance in combat is 70%

  • Better treasure in new treasure system

  • Challenging

  • Changed massing rules so that monsters do not start to mass until settlement threat is higher

  • All Monsters have +10 armour

  • Standard hit chance in combat is 65%

  • Some monsters now have a chance to heal themselves

  • Better treasure in new treasure system

Hear it first at Twitter: @treongames

Читать в Steam ↗

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