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Beta Update 1.0.11.5 in final testing

Beta Update 1.0.11.5 final testing list

Patch Notes

Additions

  • Added: Hotkeys have been added to the following combat actions: Evade, Combat Heal, Formation, Inspire, Taunt, Flee and Swap. The icons also have numbers on them for quick reference. I have spent some time testing this new function: However, this addition required a change to the way combat actions were dealt with and as such could hide potential issues. Please report any strange events. Thank you. (Hot fix applied)

Changes

  • Changed: Weaponsmith 5% craft crit now applies to Flintlocks and pistols as they are classed as melee weapons.

  • Changed: RangedSmith 5% craft crit now applies to Muskets and Rifles.

  • Changed: Rare resources now continue to produce even if the building's prime resource is full. (at a much slower rate. Non-rare secondary resources will not produce).

  • Changed: Creating new Greenprints will now automatically stop when they get to 100%

  • Changed: Some menu interface improvements.

Fixes

  • Fixed: The fine flintlock incorrectly was able to block.

  • Fixed: The fine musket incorrectly was not able to block.

  • Fixed: The fine and normal Heavy Kevlar helmet will now stack on the resource bar.

  • Fixed: The Bio Machine pistol had the incorrect Bio damage.

  • Fixed: Some tutorial errors.

  • Fixed: A remove family overflow error.

  • Fixed: An issue with the Launch Mission where you could have unlimited missiles.

  • Fixed: A missing tooltip on the combat healing action.

  • Fixed: An issue with the defencive strength on some buildings.

  • Fixed: The status of the special tasks were not being saved between reloads.

  • Fixed: An issue where rare resources would reset to storage maximum if you had purchased more than your max storage. (You should keep the extra until they are used up).

Modding

  • Added: Override support for all Character Art

  • Added: Override support for all Monster Art

  • Added: Override support for all Building Art

  • Added: Override support for all Background Art

  • Added: Override support for some button and interface Art - I am working on this area at the moment. Feel free to add different artwork to the override folder, it will activate when i hadd the extra support.

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