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Co-op Public Release (1.7.0)

Co-op Public Release (1.7.0)

It’s been a very long time coming, but today marks the full public release of co-op for POSTAL 4, after a period of time in public beta. You got POSTAL 4 co-op before GTA 6!

Pick your favorite POSTAL dude voice and jump on-line with up to three others. Public and private lobbies are supported, as well as the ability to drop in and out. The entire game can be finished in co-op, or you can simply jump into free roam and cause mayhem together. Or not! POSTAL 4 is only as violent as you are, after all. 

For anyone not aware of the action wheel, co-op is where it finally gets to shine. Holster your weapon with Middle mouse, and then hit the right mouse button to select from a range of actions, from flipping off your fellow co-op buddies, to twerking together. And yes, you can use it to pet the dog!

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In addition to co-op, there have been some modest performance improvements which we’ll be further building on for the next update after this one. We also added an optional shader pre-compiler step on first load to help combat shader stutter when entering a new area.

Thanks, as always, for sticking with us!

Change log

  • Added optional shader pre-compiler

  • Optimized the way animals are handled in game

  • Sledgehammer Go POSTAL event: can now be completed with Charged Sledgehammer damage and Vitamin X Sledgehammer damage

  • Fix for Heat Assault starting automatically when loading a save, even if a Heat Assault is not in progress

  • Controllers can now be set with higher sensitively 

  • Changes old-style cash register vendors to the new kind with an interaction prompt

  • Fixed pop in issues across the game

  • Fix for Sharpness slider setting for upscaling

  • Fix for Mountain Men hate group not activating properly

  • Fixed border lines and heat waves settings not working when changed in-game

  • Fixed invisible ladders at Mike J's mansion before Friday

  • Fixed the muck mopper being hard to finish due to there not being enough muck to mop

  • Fixed various small mapping issues

  • Fixed a broken ladder making it hard to get up to one of the power boxes in Kunny Island

  • Fixed various broken reflection captures 

  • Added more pickups to the Kunny island area

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