Changelog for Version 2.012 - Alchemist arrived!
New Features
-
Alchemist: The new Alchemist building allows you to enhance your existing equipment.
-
Transmutation: Reroll individual perks on your equipment. Select a perk and spend Crystals to reroll it, then choose whether to keep the original or the new perk. Be careful — each reroll increases the chance of damaging the item, locking it from further rerolls. Protection Scrolls can prevent an item from being damaged. Set, Unique, and Mutated (see Masterwork) perks cannot be transmuted.
-
Distillation: Automatically upgrade the Gems required for Masterwork to higher tiers. Select which Gem tiers to include, and the system will combine lower-tier Gems into higher-tier ones.
-
Masterwork: Push your equipment beyond its limits. Invest Gems to increase Masterwork Levels (up to Level 10), with each level increasing all attributes by +10%. At Levels 5 and 10, choose a perk to mutate and gain a conditional bonus that activates under specific combat conditions. Masterwork costs and the max Masterwork Level depend on the equipment's rarity.
-
Geodes and Gems: Shadow World Dungeons now drop Geodes containing Gems: Ruby, Sapphire, Emerald, and Diamond. Gems come in different tiers and are used to pay for Masterwork upgrades.
-
Auto-Refine: Equipment can now be refined automatically. Based on your equipment filters, the system identifies items with three or more duplicates and fuses the lower-level copies into the highest-level one, eliminating the need for manual refining.
-
Smith: The refine result screen now correctly displays changes to set perks.
-
New Equipment Rarities: Equipment can now be refined to the new Heroic, Divine, and Ancient rarities.
-
New Equipment Sets: 4 new Equipment Sets have been added.
-
Black Market:
-
A new Key offer has been added.
-
New Cinder and Protection Scroll packs have been added to the Resource section, replacing the current Gold pack.
-
Inventory: A new tab for Gems has been added.
Improvements
-
Smith:
-
Dismantling equipment now refunds 50% of the Cinder used.
-
Equipment filter now offers options to filter by level and by damaged/not damaged.
Fixed Bugs
-
Guild Hunt: Global Sentinel damage is now capped at 30 for both skipped and manual fights across all entries (Streak, Log, and History). Upon release, existing entries above the cap will be fixed automatically.
-
Dungeons: Players who encounter a fight verification error in a Dungeon and are unable to progress can now leave the Dungeon and automatically receive a refund of the costs.
-
Arena: Defense team positioning is now correctly taken into account in the Arena.
-
Shadow World: Fixed auto-scrolling on the Shadow World map.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.