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Age of Wonders Planetfall - Stegosaurus 2 v1.104 Update

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Hey everyone!

The holidays are drawing near and it looks like the Stegosaurus is already getting into the spirit. That means that we have some presents for you of course; this time in the shape of an update that contains some heavily requested features, like Auto explore! Besides these, the update contains a series of fixes, small updates and support for the Korean language. Thanks for your continued feedback and support! Enjoy!

V1.104 - Stegosaurus 2

Feature: Auto-Explore Armies can now be set to 'auto-explore', this means that they will scout around the planet on their own; picking up resources along the way. These armies will no longer appear in your to-do events; allowing you to focus on other tasks.

Feature: Tactical Operations Toggle When engaging in combat, you can now decide whether Tactical Operations will be used during Auto Combat.

Fixes

General

  • When a unit is brought back from the dead, all of its Once Per Battle and Ability Cooldowns are triggered. This does not affect Escape Module or similar abilities.

  • Fixed issue where AI player vs AI Player and AI player vs Marauders would no longer generate combat events.

  • Fixed that unit icons in the army panel would flicker on army movement.

  • Fixed issue where razing a Forward Relay Base would not cancel its Energy and Cosmite upkeep.

  • Fixed a visualization error on the Livestock Spawner Tactical Map that caused biodomes to spawn in the incorrect color.

  • Fixed issue where the doomsday level could go beyond 3 causing a crash.

Hotseat

  • Fixed issue in Hotseat where the game could hang after manual combat when an AI player attacked the player.

  • Fixed issue in Hotseat where the game could crash upon using combat retry and then closing the combat results.

Multiplayer

  • Fixed issue where players could pause the turn timer while another player was in combat or viewing the combat results.

  • Fixed issue where leaders would not load correctly in the lobby and loading screen if a player used a DLC leader but the host of the multiplayer session did not own the required DLC.

Units, Mods & Operations

  • Sinister Chorus now correctly decreases Entropy Resistance

  • PsiTec Vox Amp now correctly receives damage channel changes from Focus mods.

  • Fixed Hopperhound Mantises not having a defense mode.

  • Purchased Faction Units now correctly gain extra ranks from the player's HQ as well as other Upgrades.

Campaign

  • Fixed 'Kir'ko Independence' in Xa'Kir'Ko (Kirko 02) not progressing in some cases after completing all three 'Collect Data from Xenolabs' quests. Note: Affected players will still have to end their turn for the quest line to progress.

Anomalous Sites

  • Replaced the constructs in Phase 3 of House of Emperors with Scavengers.

UX

  • Edge scrolling no longer moves the camera when input is blocked.

  • Controller: Cycle Cities now correctly ignores Absorbing/Migrating cities

Updates

General

  • Doomsday structures are now being removed when a sector changes owner.

Language

  • Added Korean language support.

Multiplayer

  • Changing teams is now locked while the player has opted as ready to play.

Units, Mods & Operations

  • Heritor Siphoner 'Es'Teq Siphon' - Reduced damage from 11 to 9

UI & UX

  • Added a Secret Tech Filter to the Commander Selection screen.

  • Skipping to the next to-do event will now focus the camera on the event.

  • Cycling through cities is now done alphabetically.

  • Where possible sector invasion event will now highlight the invading stack instead of the cell the invasion took place.

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