STEAMB

Меню

Age of Wonders Planetfall - Diplodocus 2 Update v1.303

1 / 1 · 100%

Hey Commanders!

We hope you've all had a great summer. At Triumph HQ we've been hard at work on the next Expansion and while that's coming along swimmingly , we've prepared a 'Welcome Back' Update. The focus of this update is on various crash fixes, optimizations and addressing issues reported by the community.

During the summer break Age of Wonders - Planetfall also celebrated its 1 year anniversary, and while it passed quietly, we've had a great year. We want to thank you for all your support and we're excited for what is coming up! Enjoy, commanders!

Update Notes

General

  • Fixed an issue where combat would hang after a battle where the player is attacked in hotseat mode with combat retry disabled

  • Fixed a crash caused by a temp unit dying on new turn starts

  • Kir'ko Outpost orbital icon fixed

  • Vehicles of units with stagger resistance now also give it to the hero equipped with these vehicles.

  • Fixed an issue where hero special abilities would disappear when they got into vehicles

  • Fixed an issue where the Quartzite Worms had animation issues when moving, they pop up and down mid-run.

  • Fixed an issue where Hero skin material looked very red when selecting a hero at first.

  • Fixed Tactical Operations that weren’t benefiting from the Technologist Doctrine

  • Fixed certain conditions bypassing Immunities

  • Emissary doctrine now correctly only applies to influence rewarded from quests

  • Fixed units not evolving when they reach prime rank by sitting on an anomalous site

  • Fixed a rare case where attacking an army next to a sector base or colony wouldn’t trigger battle within the base or colony

  • Fixed an issue with health regeneration bonuses being listed multiple times in tooltips

  • Targeting Array duplicate text fixes

MacOS

  • Fixed an issue which would cause the game to not be able to access installed mods

Assembly

  • Fixed an issue where reprocess colonist would only give 2 turns of extra income, instead of 3

Shakarn

  • AI Shakarn units now use the correct mod template icons.

  • Shakarn's Tactician: Cooldown reset abilities now work on the One of Us All Along ability; Fallback can now heal adjacent targets.

  • Shakarn (Un)happiness banners no longer use the Kir’Ko banners

  • Fixed an issue where only one version of a propaganda broadcast could be active in a battle at once. Now each player can bring their own copy.

Syndicate

  • Mirage Unit now correctly gains stagger resistance when it activates its defense mode while equipped with the Spatial Acceleration Sails

  • Fixed a skinning issue on one of the 'Legs' options

Vanguard

  • Fixed colony militia doctrine not properly scaling with the number of garrisons the player has built.

Psi-Fish

  • Added chance icons to the Path of the Chimera Psi-Fish mod

Forgotten

  • Eater of the Dead's Punishment is now 12 range 4 hex AoE instead of map-wide

Therians

  • Bouncer: Bullet Spin now correctly has str 12 bleed chance when equipped with the Flechette Ammo mod

  • Carbon Glaive now correctly counts as a Melee Weapon

Voidbringers

  • Voidbringers Leviathan Resuscitate Thrall now correctly heals for 50%

  • Voidbringers Leviathan no longer gets Maternal Rage when a Thralled Psi-Fish dies

  • Flowering Node can no longer spawn from the Pandora Portal

Celestian

  • Compelling Presence on the ascended teacher now correctly converts the mind controlled unit into a colonist

Heritor

  • Es'Teq Confiscator now correctly states it can be applied to any unit.

  • Es’Teq Conduit now has a PFX; Now correctly says it can be applied to any unit with an Essence Drain ability.

  • Quintessence Ark can now just heal itself with Sacrament of Vitality

Promethean

  • Aegis Tank's attacks are now considered Sonic and can use Sonic upgrades

  • Superheated Plasma Actuators now has the correct price when equipping it on a Hero

Psynumbra

  • Echo of Despair Sinister Chorus no longer applies to mindless units

Synthesis

  • Doomsday Level 3 should now correctly apply Daemons to Compromised units.

  • Hacker - Scrambling Virus: Accuracy settings allow it to miss if the unit is blinded

  • Hero Skill: Electrification Subroutines now correctly affect psionic attacks

VoidTech

  • Fixed an issue where Quantum Avatar could teleport static turrets, causing a crash

Xenoplague

  • Bio-Spores Hyper Aggression: Cooldown increased to 3 turns; Buff duration decreased to 2 turns.

FireArms

  • Firearms mods Incendiary Ammo now correctly states the adjacent damage (50%); Burning applied by the splash no longer affects burn immune units.

  • Firearms mods Kinetic Phase Modulator now correctly says it bypasses 3 shield on the ability tooltip, when equipped

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения