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0511 OPEN BETA Update

Hello,

The Open Beta version has been updated! We have made many changes and need your help testing them out.

To participate, right-click the game in your Steam Library > Properties > Betas, enter the beta access code openbetabeta, and select the open beta branch.

Please remember to back up your save files. Save file location: C:\Users\username\AppData\LocalLow\glassheart\Vigil\one.io

Update Notes:

  • Fixed a map misalignment issue that occurred on screen resolutions other than 16:9.

  • Optimized camera shake and hitstop parameters when attacking, and added a new hit flash effect to monsters.

  • Added a map exploration percentage (%) display.

  • Optimized and reduced loading times during scene transitions and save file loading.

  • The original potion hotkey can now be freely assigned to any item.

  • Added the ability to bind game controls to mouse buttons in Keyboard Mode.

  • "Owl's Feather" will now return the player to the last save point they arrived at via teleportation.

  • Fixed an issue where casting "Poison of Hatred" did not consume MP. Additionally, the poison mist's area of effect will now expand based on your Arcane stat.

  • Changed "Power of Dizziness" to a ranged trigger. The maximum number of monsters that can be stunned will now increase based on your Arcane stat.

  • "Vessel of the Holy Six" will now correctly trigger a monster's hit animation every time it deals damage.

  • Fixed a bug where "Hand of Glory" could be used on defeated bosses.

  • Optimized the AI of "Mad Pale Raven" and added a new attack AI.

  • Optimized the AI of "Uptancos, Pulse Surrounder".

  • Adjusted the attack hitboxes and damage values for "Plague Doctor" and "Light Devourer".

  • Fixed an error that occurred when the "Red Skeleton" monster cast its summoning skill.

  • Fixed an issue where "Toad Eggs" could not be attacked while in an idle state.

  • Enhanced Ice attribute effects; Ice damage will now also reduce the target's jump height.

  • Increased the speed at which the camera pans down when crouching.

  • Fixed a visual issue where the camera would abnormally pan from bottom to top during scene transitions.

  • Optimized the text layout of the teleportation UI.

  • Fixed an issue where the "Charm" status effect on certain monsters would not be cleared after interacting with a save point.

  • Added a third effect slot for Gemstones (currently locked/unavailable).

  • Fixed an issue where the Reused Bottle could not be given to Daicy.

  • Corrected misused punctuation in the English text.

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