Slap City 0.8.2
Slap City 0.8.2 -The one with Besiege Castle Man!
General -DirectX 11 is now supported by the game -The game now natively recognizes the common MAYFLASH GameCube Controller Adapter in its PC mode -Fixed issue where for some players characters and other things were invisible if stood still -Getup rolls can now be activated with the secondary stick -Fixed issue where characters could gain an incorrect amount of speed by dashing in super-quick succession -Characters can now drop through platforms from shield by pressing special -Respawn invulnerability is now 90 frames long (down from 120) and runs out immediately if the character initiates an attack -Holding down on the control stick now never grabs edge -Edge grab hitboxes are now a little more lenient -Renamed the Dash button to "Clutch", due to it's variety of non-dash uses -Dpad can now be set to press Clutch -New option "Set Simple Controls" in controller config activates all tap options and unbinds Strong and Clutch -Previously undocumented usage of the clutch button here explained: --Hold clutch to force lightshield --Hold clutch to suppress fastfall -Characters can now walljump from holding edge by pressing clutch -Characters can now extend moonwalks once per moonwalk by pressing clutch -Characters can now tech and Dash-Cancel with Clutch -Introduced momentum reversal on selected moves; during any of these moves, press the clutch button to flip character and horizontal velocity -Assigned clutch button in default configs: --Keyboard, right ctrl --XInput, left bumper --GameCube, L -Remaining jumps are now indicated by wings on the right side of player arrow -Clutch button press is indicated by option symbol on the left side of player arrow -Added controller config menu inside Controllers menu -Added "Training" button to mode select -Stage select now prefers picking a random stage that is different from the stage most recently played -Smack the Crystals is now playable as a standalone mode
Online -Accepting an invite via Steam Overlay now forces the game to the online menu -Create lobby menu now shows values for defaults -Match manager now prefers picking a random voted stage that is different from the stage most recently played -Avatars and status of people in lobby is now visible at the bottom of the online character select screen -After loading, but before starting, loading status of other players is now overlayed on player info -You can now send pre-defined messages while on the online character select screen -Fixed issue where steam avatar colors were washed out due to difference in color format -Ping is now determined with more precision
Ittle Dew -Changed getupattack shield stun from 1.0 to 0.5 -Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial, Fspecial, Dspecial, Air strong -Changed Fair hitbox size on the ice ring from 1.0 to 0.75 and shrunk the particle effect to compensate
Masked Ruby -Changed getupattack shield stun from 1.0 to 0.5 -Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial (only during the startup) -Changed Dair damage from 2 to 3 (9 damage total) -The crouching state now has a floorbrake of 15 instead of Ruby's usual 65
Jenny Fox -Changed getupattack shield stun from 1.0 to 0.5 -Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial, Fspecial, Dspecial, Air strong -Changed run acceleration from 60 to 80 -Changed dash (run start) animation so it feels better -Dtilt can no longer be jump canceled after frame 20 -Changed Dtilt DI from 1.0 to 1.3 -Changed Nair base knockback from 110 to 130 -Changed Nair knockback gain from 2.2 to 2.3 -Changed Nair hitlag from 1.0 to 0.8 -Changed Dthrow knockback gain from 2.8 to 2.6 -Changed Dthrow hitstun from 0.75 to 0.85 -Changed Dthrow damage from 16 to 11 -Changed aerial Nspecial air control from 0.0 to 1.0 -Changed Nspecial axe throwing frame from 10 to 30 -Changed Nspecial axe hitstun from 0.3 to 0.4 -Nspecial can now angle the axe upwards by holding the Special button until at least frame 8, indicated by a slightly different animation -Changed the ledgeattack animation and its hitboxes -Tweaked the end of the Fstrong animation (does not affect hitbox positioning)
Ultra Fishbunjin 3000 -Changed getupattack shield stun from 1.0 to 0.5 -Can use the Clutch button to reverse the horizontal momentum and direction of Air strong -Changed weight from 125 to 120 -Changed dash speed from 15 to 14 -Changed air acceleration from 80 to 40 -Changed Nair base knockback from 100 to 160 -Changed Nair knockback gain from 2.0 to 1.5 -Changed Nair SDI from 1.0 to 2.0 -Changed Nair hitlag from 1.0 to 0.6 -Changed Nair hitstun from 1.0 to 0.7 -Changed Bair active frames from 16-20 to 17-20 -Changed maximum Finisher horizontal recoil from 20 to 10 -Removed the hitboxes on Fishbunjin's elbows on Nspecial -Removed Fspecial attack superarmor (previously frames 5-9) -Changed Uspecial superarmor frames from 0-20 to 8-16 -Uspecial now travels 10% shorter vertically
Princess Remedy -Changed getupattack shield stun from 1.0 to 0.5 -Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Dspecial -Changed Fair hitbox size from 1.2 to 1.0
Business Casual Man -Changed getupattack shield stun from 1.0 to 0.5 -Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Air strong -Changed air acceleration from 70 to 80 -Changed air speed from 12 to 13 -Fair, Ustrong, Fstrong and Fthrow will no longer act as Sell moves if you hold the Clutch button, even if you can afford them -Changed Jab minimum stun frames from 16 to 20 -Changed Fstrong base knockback from 120 to 180 -Changed Fstrong knockback gain from 2.3 to 2.2 -Changed Fstrong Sell damage multiplier from 2.5 to 2.0 -Fstrong now instantly breaks shields with a Sell hit (unless it's powershielded) -Changed Dstrong money gain on hit from $15 to $20 ($140 total) -Changed Fair knockback gain from 2.0 to 2.5 -Changed Fair Sell damage multiplier from 2.0 to 1.6 -Changed Bair landing lag after the hitbox comes out from 8 to 12 frames -Changed Uair hitlag (first three hits) from 0.4 to 0.8 -Changed Dair hitlag (first four hits) from 0.4 to 0.8 -Changed Dair total move length from 45 to 40 frames -Embiggened the Fspecial hitbox -Changed Fspecial active frames from 22-26 to 20-26 -Fspecial now shoots forward horizontally at 1.15 times the dash speed when used on the ground -Uspecial now gains $50 on hit -Changed Dspecial superarmor start frame from 12 to 6 -Changed Dspecial money gain during his superarmor from $60 to $5+(damage taken*8) -Finisher attack at $1000 now spawns cards predictably
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.