Slap City 0.8.3
Includes:
General -Meadowvalley is now an available stage! You can fight here day and night. -Airdodging onto a platform is now much easier -Characters now carry slightly more momentum when leaving a platform edge during landlag -When hanging from an edge, characters can now roll onto stage by pressing shield -When hanging from an edge, characters can now let go, walljump, attack and roll by pressing down, back, up and forward respectively on the secondary stick -Fixed issue where clone horde characters would still become invisible at times -Fixed issue where characters wouldn't turn around correctly during a side special sometimes -Savefiles are now loaded more carefully -Fixed issue relating to using controllers that output stick values outside of bounds while using a Mayflash GameCube Controller Adapter
Online -Online match manager now ACTUALLY prefers a different random stage from the stage that was just played -Lobby Management thread is now more strict about accepting data from steams server -Pings are now sent more often -Game now reacts faster to a change in average ping -Ping calculation is now clamped to 9999 -Lobby menu now does not care about mouse input if application is not focused -Lobby menu received some graphical touch-ups
Ittle Dew -Now has an edgeroll -Changed forward and backward roll invincibility frames from 0-12 to 0-14
Masked Ruby -Now has an edgeroll -Changed forward and backward roll invincibility frames from 0-10 to 0-12 -Changed run acceleration from 40 to 60 -Changed floorbrake from 65 to 80 -Changed sword slash hit effects and sounds. -Tweaked Ftilt animation -Improved ledge attack hitboxes -Added extra hitboxes in the Z axis to the tip of the sword during Jab, Ftilt, Fstrong and Grab, so it actually connects with Fishbunjin and BC Man during -their idles when it looks like it should -Changed Fstrong DI from 0.7 to 0.6 (due to a mistake it was still 0.7) -Changed Dstrong DI from 0.7 to 0.6 (due to a mistake it was still 0.7) -Changed Dstrong hitlag from 1.0 to 1.5 -Changed Dstrong selflag from 1.0 to 1.5 -Changed Ustrong (first four hits) selflag from 1.0 to 0.5 -Changed Dair hitlag from 1.0 to 0.5 -Changed Dair selflag from 1.0 to 0.5 -Can now hold the Special button during Nspecial instead of having to mash it -Nspecial can now be repeated a maximum of 12 times -Fixed grounded Dspecial having a faulty hitbox and sword trail -Changed grounded Dspecial total frames from 29 to 32 (actually a mistake since version 0.7.1p1) -You can now press Clutch during the startup of aerial Dspecial to flip it vertically at the cost of one double jump -Changed aerial Dspecial so the tip of the sword has a downwards knockback angle on the last active frame -Changed Air strong (final hit) hitlag from 1.0 to 1.5 -Changed Air strong (final hit) selflag from 1.0 to 1.5
Jenny Fox -Now has an edgeroll -Changed forward and backward roll invincibility frames from 0-12 to 0-14 -Changed edgeclimbup animation from 36 to 30 frames -Changed edgeclimbup invincibility from 0-28 to 0-26 frames -Fixed mistake in sleeping animation -Can no longer use the Clutch button to reverse the horizontal momentum and direction of Dspecial -Changed Jab hitbox horizontal offset from 0.8 to 1.0 -Can once again jump cancel Dtilt from frame 20 -Changed Fstrong (axe hit) damage from 18 to 20 -Changed Fstrong hitlag from 1.0 to 1.8 -Changed Fstrong selflag from 1.0 to 1.8 -Changed Air strong hitlag against airborne opponents from 1.0 to 0.3 -Nspecial now throws the axe on frame 10 -Holding the Special button until at least frame 8 of Nspecial angles the axe upwards and delays it to frame 32 -Can now fastfall Uspecial after 30 frames by holding Down -Uspecial now grabs ledges from 40 frames into the animation (out of 50 total frames) -Changed Dthrow DI from 0.8 to 0.6
Ultra Fishbunjin 3000 -Now has an edgeroll -Changed forward and backward roll invincibility frames from 0-14 to 0-16 -Can now use the Clutch button to reverse the horizontal momentum and direction of Nspecial -Changed dash speed from 14 to 15 -Changed air acceleration from 40 to 50 -Changed Nair hitstun from 0.7 to 0.85 -Changed Uair hitbox size from 1.0 to 1.2 (chest) -Changed Uspecial superarmor frames from 8-16 to 8-20 -Changed Dthrow DI from 1.2 to 0.7 -Changed Dthrow hitlag from 1.0 to 0.2 -Changed maximum Finisher horizontal recoil from 10 to 14 -Restored property of Finisher to stop movement in previously forward direction if done in opposite direction
Princess Remedy -Now has an edgeroll -Changed forward and backward roll invincibility frames from 0-12 to 0-14 -Changed edgeclimbup animation from 32 to 28 frames -Changed edgeclimbup invincibility from 0-28 to 0-24 frames -Fixed issue where Remedy could spawn on top of stage geometry directly above her spawnpoint -Fixed issue where Remedy could spend her flask charge without actually throwing it
Business Casual Man -Now has an edgeroll -Changed forward and backward roll invincibility frames from 0-12 to 0-14 -Changed edgeclimbup animation from 30 to 28 frames -Changed edgeclimbup invincibility from 0-26 to 0-24 frames -Changed non-Sell Finisher knockback angle from 25 to 35 -Changed non-Sell Finisher landing lag after the hitbox comes out from 10 to 25 -Changed Sell Finisher landing lag from 10 to 60
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