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Slap City 0.8.4

General -Added a new stage, Jungle Zone. Sharp spears come out of the ground, and there's a hole in the middle. -Stefan Hurtig is a programming god and a hero. He did actual HUNDREDS of code optimizations. -You can now pummel a grabbed opponent with the Grab button. (You may also use Attack, Strong and Special like before.) -Edgerolls no longer go off ledges on the opposite end of small platforms -Resolved an old glitch that caused characters to lose an unnatural amount of momentum in the air if no direction was held (was most noticeable in Fishbunjins' down throw) -Teching is no longer free (them being free was unintended), trying to tech now gives you a 20 frame tech window plus a 20 frame non-tech window before tech inputs will be accepted again -Airdodge now triggers if you input it on the same frame as a jump, instead of only on the frame after -Pause menu now shows which player paused -Added toggle for damage reset in training mode menu -Chain and combo numbers are now always visible if at or above 2 in training mode -A "slap" sound now plays at the start of a match -Last five seconds of a timed match is now counted down by an increasingly intense number -Series is now displayed on stage select for stages that are directly from a specific series -Fixed issue where doing certain moves would snap characters to platforms -Fixed issue where Crystal Targets would leave static effects behind if quitting while effects were still playing -Game now might ignore trigger input from GameCube controllers that have had their springs removed, but who knows? ("I don't have any such controllers, so I can't really verify." @sinxtanx in the #bug-reports channel of our discord if you do and it didn't work) -Changed the song of the Turnip Corp. stage. You can still select the old song through music selection.

Online -It should now be possible to play online from non-owner steam account on same computer that another user has installed and shared the game on -Default BATTLE/TEAM BATTLE time is now 8 minutes, like offline modes -Password search now makes sure to search worldwide -Ability to cancel stage vote and character selection menus -Fixed issue where creating a lobby with default amount of players per match (4) accidentally created a lobby with 2 players per match -Fixed issue where a KO sound could be heard on match startup

Ittle Dew -Changed Air strong active frames from 30-34 to 31-33 -Changed Air strong base knockback 150 to 40 -Changed Air strong knockback gain 2.0 to 2.7 -Changed Air strong hitstun from 0.8 to 0.6 -Changed fully charged Air strong knockback multiplier from 1.5 to 1.25 (was actually a mistake) -Dspecial now displays a fire effect a short while into the move, and produces an even bigger fire effect when it's almost at full power

Masked Ruby -Changed getupattack duration from 31 to 32 frames (was actually a mistake) -Changed getup duration from 29 to 30 frames (was actually a mistake)

Jenny Fox -Tweaked edgeattack animation -Changed Fair knockback gain from to 2.2 to 2.3 -Changed Fair DI from 1.2 to 0.8 -Changed Fair SDI from 1.2 to 1.0 -Changed Uspecial and Specialfall air speed from 13 to 15 -Changed Uspecial and Specialfall air acceleration from 60 to 70

Ultra Fishbunjin 3000 -Added a heavier sound, dust and screenshake when Fishbunjin hits the ground during crashland and Dair -Changed air acceleration from 50 to 55 -Changed getup invulnerability frames from 0-24 to 0-20 (was actually a mistake) -Changed Ftilt active frames from 9-13 to 7-11 -Changed Ftilt total duration from 40 to 38 frames -Changed Dtilt active frames from 6-10 to 5-9 -Changed Dtilt total duration from 29 to 28 frames -Tweaked Dtilt animation so he no longer pokes his foot out before the hitbox becomes active. -Changed Nair base knockback from 160 to 140 -Changed Nair knockback gain from 1.5 to 1.7 -Changed Nair hitlag from 0.6 to 0.7 -Changed Nair SDI from 2.0 to 1.0 -Changed Fair (leg hit) base knockback from 120 to 150 -Changed Fair (leg hit) knockback gain from 2.3 to 2.1 -Changed Fair (chest hit) base knockback from 140 to 180 -Changed Fair (chest hit) hitlag from 1.5 to 1.0 -Changed Fair (chest hit) selflag from 1.5 to 1.0 -Changed Dthrow X velocity from 20 to 12, since it now checks this value correctly (not intended as a nerf but the result of a bug fix)

Princess Remedy -Changed Uspecial horizontal airspeed from 12 to 15 -Changed Uspecial horizontal air acceleration from 50 to 65 -Increased range of Ftilt (changed hitbox X offset from 0.5 to 0.75)

Business Casual Man -Changed getup invulnerability frames from 0-16 to 0-18 (was actually a mistake) -Now uses the correct Loser animation for Besiege Castle Man colors -Now loses $50 if Taunt is interrupted for any reason after 10 frames -Tweaked the Sell graphical effect

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