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Slap City 0.8.5

Slap City 0.8.5 is live!

General -Techs now work as intended (was included but not reported for 0.8.4p1) -Lowered default internal resolution to 1280x720 -Lowered default quality setting by one -Renamed Gallery to Library -Pressing Start/Pause on any controller from the results screen now goes back to character select -Set Unity target framerate to 120 to hopefully restrict framerate for people who had issues with very high framerates -Characters hanging on a ledge can no longer be grabbed -Characters can now fastfall out of their jump states (this not being possible before was an oversight) -Characters now lose walljump power on consecutive walljumps without landing in between (0.85 raised to # of walljumps) -Characters now get released properly when hit while grabbed -CPU is now a bit more creative in choosing attacks -Fixed issue where game hid mouse cursor even when unfocused -Fixed issue where random music would select incorrectly -When characters get hit hard the game now only spawns one directional effect

Ittle Dew: -Increased range of Utilt -Changed Dtilt active frames from 8-10 to 6-8 -Extended the hitbox of Dtilt below Ittle -Extended the hitbox of Dstrong below Ittle -Tweaked Fair animation -Increased Fair recovery by 4 frames (changed total move length from 35 to 39 frames) -Changed Fair landing lag from 8 to 10 frames -Changed Fair shieldstun from 1.0 to 0.5 -Changed Bthrow damage from 6 to 7 -Changed Bthrow hitstun from 1.0 to 0.8

Masked Ruby: -Increased Ruby's hurtbox upwards when he's hanging on a ledge -Extended the hitbox of Dtilt below Ruby -Changed Nair active frames from 5-16 to 7-16 -Changed Nair base knockback from 60 to 100 -Changed Nair knockback gain from 2.5 to 2.1 -Changed Nair hitstun from 1.0 to 0.8 -Changed Uthrow damage from 5 to 7 -Changed Bthrow damage from 6 to 8 -Changed Bthrow hitstun from 1.0 to 0.7

Jenny Fox -Slightly increased Jenny's hurtbox upwards when she's hanging on a ledge -Polished Jenny's animations -Changed the sound of axes hitting an opponent from "punch" effects to "slice" effects -Can now delay Fair indefinitely by holding Clutch on frame 15 -If Ustrong is charged for at least 15 frames, the axe projectile becomes indestructible and on fire -Extended the hitbox of Dstrong below Jenny -The Uspecial skateboard now bounces once instead of being destroyed on the ground -Slightly reduced range of Dspecial -Changed Dspecial active frames from 3-22 to 4-14 -Changed Dspecial invulnerability on frames 1-4 into superarmor frames -Changed Dspecial shieldstun from 1.0 to 0.8 -Changed Dspecial hitstun from 1.0 to 0.8 -Changed Finisher hitlag from 0.3 to 0.8 -Changed Finisher selflag from 1.0 to 2.2

Ultra Fishbunjin 3000 -Changed Fspecial damage from 14 to 12 -Changed Fspecial knockback gain from 2.5 to 2.1 -Changed Fspecial shieldstun from 1.0 to 0.7 -Changed Fspecial hitstun from 1.0 to 0.8

Princess Remedy -Changed Utilt active frames from 10-13 to 7-9 -Extended the hitbox of Dtilt below Remedy -Slightly increased travel distance of Dstrong projectiles -Changed Uair knockback angle from 90 to 70 -Changed Uair hitstun from 1.0 to 0.9 -Changed Dthrow hitstun from 1.2 to 0.8 -Increased hitbox size of ledgeattack

Business Casual Man -BCMan now loses $50 when he's hit during his taunt, instead of when his Taunt animation is interrupted for any reason, which fixes a minor issue with the results screen -Now has a screen shake effect on Sell hits -Cancelling Uspecial or Dspecial into Nspecial to gain brief invincibility now correctly tints BCMan white during the entire invincibility period -Changed Uthrow set knockback from 400 to base knockback 180 and knockback gain 1.5 -Changed Uthrow hitstun from 0.85 to fixed at 40 frames -$1000 Finisher cards now never move slower than speed 5

Goddess of Explosions -Appeared in Slap City when someone summoned the wrong god

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