03/14/2019 Updates
Hi all! Hope you have been enjoying Ultimate Coaster X so far!!
I've released 2 updates in the past few days. They add:
-
WASD camera controls (plus QERFTGYH for rotations, zooms, etc)
-
Slight performance enhancements
-
More graphical fidelity options that should allow the game to run smoother on older hardware
-
More demo coasters (a B&M Invert, a B&M Dive, and a ripoff of StormRunner @Hersheypark)
-
Clearer instructions for VR controls
-
Some startup crash fixes
-
Remap coaster editing control buttons (and add delete key to delete selected stuff)
-
"Recenter" button for VR mode
-
Export roller coaster models to .obj by riding them and pressing CTRL+SHIFT+E (ctrl+shift by itself will also toggle a debug menu, i probably should have mapped that to something else now lmao oops) (export directory is your windows user directory)
Roadmap to releasing 1.0:
-
Add Gerstlauer trains, staggerd B&M hyper trains, 4-across Intamin trains
-
Better SFX (this one will be tough)
-
Fix crashes (some peoples' games crash when they click "new" in the coaster window)
-
Add friction slider to roller coasters
-
Graphical fixes
-
B&M dive brakes sometimes appear to float above the track
-
B&M dive holding brake should be a chain
-
B&M hyper chain lifts should have a return channel (i may or may not be able to figure this out)
-
Intamin cables (hydraulic launches, cable lifts) sometimes glitch out
-
Improve wooden support generator
-
Water appears to glitch into the ground when zoomed out on some devices (im stumped on this one lmao, ive looked into it for hours)
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.