Knights of Honor II Patch Notes Game ver. 1.5.0
Update Overview
This is the fourth major update since the release of Knights of Honor II: Sovereign. This version adds new unification quests for many kingdoms along with an improved UI to show the quest’s status. A new setting allows players to place up to 18 buildings in a single province, which not only increases the importance of smaller kingdoms with few provinces, but also introduces more gameplay styles and tactics.
The game’s AI also got a makeover, especially the economic decisions, army recruitment and kingdom stability have been improved, making the challenge more interesting and fun.
General
• Almost all kingdoms now have a unification quest • Added new icons to show rebellion risk for provinces • Changed rebellion triggers to be more predictable • Rebellious population now depends on the population size of a province • Buildings can now be reorganized via drag and drop • The maximum amount of buildings slots in a province can now be set at game start • Added several indicators and messages for pause and game speed in multiplayer
AI
• AI in general is now more stable and makes it harder for the player to "snowball" in late game • Improved AI decisions when choosing a governor for a province • AI now focuses province development of governed provinces • AI takes more things into consideration when developing a province, like the cost of upgrades, province specialization, realm's needs, and more • AI now spends more of its budget surplus for armies • AI kingdoms now hire more knights and always try to govern all their provinces • AI now tries hard to keep their kingdom stable and chooses skills and traditions accordingly • Increased AI’s focus on book production
Miscellaneous
• Decreased the chance for vassals to become “Emperor of the World” • Added new UI elements to show unification quest progress
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