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v0.51 - Dozer / Auto-Crafter Update

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New and Updated

  • Added Dozer vehicle that can drill through rock piles. (hold spacebar to run the drill!)

  • Added Auto-Crafter robot that can make and collect items at adjacent modules; including growing and collecting plants from Greenhouses.

  • Queue up items to craft even when your inventory is full.

  • Improved Vehicle trailer physics.

  • Weather is now less random, and added new-game world options for setting weather frequency.

  • Rebalanced base power consumption for early-game modules.

  • Made more crafting recipes require Scrap.

  • Rain Collectors now slowly collect moisture (creating 1 bottle every 2 days).

  • New larger and animated Tree art.

  • Added more lights to Airlock, Smelter, and Science Lab.

  • Brighter Nav Light glow.

Tech Tree Clean-up

  • Merged Engines and Wind Power into regular Power tech.

  • Power now costs 10 samples instead of 5.

  • Advanced Modules now requires Power instead of Advanced Power.

  • Water item no longer requires Food tech.

  • Transportation now requires Power tech.

UI Updates

  • Drag inventory items up off off the inventory bar to drop them.

  • Added button in Science Lab research results to take you straight to the Tech Tree.

  • Select empty inventory slots with number keys or via click.

  • New tooltip explaining how to recharge and repair Vehicles.

  • Improvements to front-end menu layouts in HD mode.

  • Main menu intro animation fixes.

  • Localization updates and typo fixes.

  • Cryllic character fix.

  • Fancier formatting on the What's New popup.

Bug Fixes

  • Fix to hopefully address duplication of Auto-Crafter jobs.

  • Fixed issue where opening the Map wouldn't pause the game.

  • Tutorial: Preventing player from accidentally picking up base modules before it is explained.

  • Fixed crash when lightning would hit a base module still under construction.

  • Fixed issue where crafting some non-stacking items would collect as a stack (Oxygen tanks etc).

  • Fixed crash when cancelling crafting jobs being made by Auto-Crafter.

  • Fixed issue where Auto-Crafter job text input would retain focus after closing the popup.

  • When entering the Lander to leave, HUD is hidden and input is restricted to prevent player from opening up menus while the Launch Controls are visible.

  • Fixed issues with ground tile edges doubling up. More variety of edges shown.

  • Preventing vehicle trailers from connecting into a loop.

Known Issues

  • Auto-Crafter arm needs to rotate smarter.

  • Alt-Tab doesn't work while in Full-Screen at the moment :( - F11 to exit Full-Screen mode first.

Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!

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