v0.51 - Dozer / Auto-Crafter Update
New and Updated
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Added Dozer vehicle that can drill through rock piles. (hold spacebar to run the drill!)
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Added Auto-Crafter robot that can make and collect items at adjacent modules; including growing and collecting plants from Greenhouses.
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Queue up items to craft even when your inventory is full.
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Improved Vehicle trailer physics.
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Weather is now less random, and added new-game world options for setting weather frequency.
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Rebalanced base power consumption for early-game modules.
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Made more crafting recipes require Scrap.
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Rain Collectors now slowly collect moisture (creating 1 bottle every 2 days).
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New larger and animated Tree art.
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Added more lights to Airlock, Smelter, and Science Lab.
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Brighter Nav Light glow.
Tech Tree Clean-up
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Merged Engines and Wind Power into regular Power tech.
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Power now costs 10 samples instead of 5.
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Advanced Modules now requires Power instead of Advanced Power.
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Water item no longer requires Food tech.
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Transportation now requires Power tech.
UI Updates
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Drag inventory items up off off the inventory bar to drop them.
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Added button in Science Lab research results to take you straight to the Tech Tree.
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Select empty inventory slots with number keys or via click.
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New tooltip explaining how to recharge and repair Vehicles.
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Improvements to front-end menu layouts in HD mode.
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Main menu intro animation fixes.
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Localization updates and typo fixes.
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Cryllic character fix.
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Fancier formatting on the What's New popup.
Bug Fixes
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Fix to hopefully address duplication of Auto-Crafter jobs.
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Fixed issue where opening the Map wouldn't pause the game.
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Tutorial: Preventing player from accidentally picking up base modules before it is explained.
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Fixed crash when lightning would hit a base module still under construction.
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Fixed issue where crafting some non-stacking items would collect as a stack (Oxygen tanks etc).
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Fixed crash when cancelling crafting jobs being made by Auto-Crafter.
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Fixed issue where Auto-Crafter job text input would retain focus after closing the popup.
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When entering the Lander to leave, HUD is hidden and input is restricted to prevent player from opening up menus while the Launch Controls are visible.
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Fixed issues with ground tile edges doubling up. More variety of edges shown.
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Preventing vehicle trailers from connecting into a loop.
Known Issues
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Auto-Crafter arm needs to rotate smarter.
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Alt-Tab doesn't work while in Full-Screen at the moment :( - F11 to exit Full-Screen mode first.
Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!
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