v0.52.1 - Creature and Repair Update
Finally promoted the beta branch for 0.52 to stable! Thank you to everyone that helped test it out over the past few months.
A Creature!
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First hostile creature! Some kind of rock-crab. Fend them off with your shovel, axe, or paws.
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They will only attack the player (or vehicle if you're in one), and ignore base modules.
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Adding creatures introduced a lot of new systems, pathfinding, melee attacks, creature behavior, creature spawning and despawning.
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Would love to get feedback on how it feels to have hostile creatures in the world.
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NOTE: There is an option in the New Game -> World Settings menu to force creatures to be passive and ignore you.
Other Updates!
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Wood Sign - can display any item you have in your inventory, as well as a few different icons.
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Metal Gates that can open and close.
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Vehicle Repair Kit - consumable item that will repair broken wheels etc to help get yourself back to base.
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Battery Jumper - consumable item that will half recharge a vehicle's battery, or fully recharge your suit power.
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Suit HUD now shows the location of nearby vehicles.
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Space Cat now pulls out a little tablet when opening the Map and Tech Tree.
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Repair drones are now smarter and more efficient at fixing base modules.
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Tighter physic shapes for a few of the base modules.
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Changes to save-file updater/fixer. Better backup system.
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Localization updates.
If you run into issues, please be sure to drop a comment in the game's Steam message board, or on the game's Discord server!
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