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v0.53 - Creatures and Rocketry Update

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New Features

  • More hostile creatures: Slug, Fire Slug, and Fire Crab.

  • New Volcanic biomes that increase in frequency as you travel farther away from the Lander.

  • To finish a mission, you now construct a Launch Pad and build a Rocket to blast-off in!

  • The Rocket can also be used for fast-travel between distant Launch Pads.

  • New Paintbrush tool: Customize the color of your habitat modules and vehicles.

  • Recycler now breaks down most crafted items into their base ingredient parts. Removed ability to smelt Refined Scrap.

  • More resources: Resin, Radioactive Rock tile, Purrtainium Ore, Shiny Crystal, Creature Guts.

  • Even more items!: Pickaxe, Gasket, Cooked Creature Guts.

  • More base modules: a new indoor version of the Workbench, Crystal Lamp, Advanced Fabricator, Fuel Refinery, and Fuel Tank.

  • Added more habitat floor variations.

  • More item-crafters now have a sound effect for when they finish making something.

  • Wind turbines now can get damaged from high wind speeds -> easily repaired like solar panels etc.

  • Dozer now drives more like a tank (can turn in place). Minor changes to its collision shape.

  • Buggie and Dozer now show up on the HUD radar when nearby.

  • Repair Drone now has a sleep animation to help distinguish being idle versus not having power.

  • Cargo crates at the beginning of the game are now visible on the HUD radar.

  • Wood Sign icons are now displayed on the map.

  • Hovering mouse over a Base Stats meter now shows a tooltip showing the amount of that resource being generated and consumed by the base.

  • Base Stats for stored Water and Rocket Fuel now only appear after researching those tech upgrades.

  • Item stacks placed on the ground now have quantity labels on them.

Balance Updates

  • Item stack limits! Sorry / not sorry :)

  • Water Supply now holds 600 water (was 200).

  • Bases now have a power prioritization order to make sure modules like the Air Cleaner stay on longer.

  • Small rock piles are now able to be picked up without a shovel.

  • Metal beams are now made from metal plates instead of ore, and are crafted faster.

  • Limited Plants to only drop up to 2 of themselves instead of 3.

  • Plants, Root Plants, and Blueshrooms now also have a chance to drop Resin.

  • Reduced the hunger gained by eating Plant Slop.

  • Plants in Garden Patch and Greenhouse now take about 2 days to grow from seed to harvest, and now have a chance to drop multiple/different bonus items.

  • Updated way in which air leaks consume oxygen.

  • Trees and Dead Trees now drop more wood when chopped down.

  • Dozer can no longer tow a trailer, but its trunk now holds 9 item stacks instead of just 6.

  • Dozer now recharges much faster when parked on top of a Garage.

  • Adjusted some crafting recipes.

  • Slightly longer mission lengths.

Misc Updates

  • Renamed "Light" module to "Work Light".

  • Added text info to the console log about how to close it.

Bug Fixes

  • Major performance improvements for large worlds.

  • Added more checks to prevent corrupted saved-game screenshots from causing crashes.

  • Fixed an old but major bug with terrain generation and negative chunk/tile coordinates

  • Fixed issue with multiple recipes showing up in Auto-Crafters when multiple crafting stations are next to them.

  • Vehicle-repair notifications weren't setup to be localized.

  • Rocket countdown text has been setup to be localized.

  • Fixed bug where there was a chance of crash when starting new worlds.

  • Fixed save/load bug where tool durability wasn't being preserved.

  • Fixed visual bug with Water Spigot conduit art.

  • Fixed issue with base disaster notifications.

  • Fixed bug with HUD notifications cutting off last letter.

  • Fixed issue with wood signs showing up with broken item icons on them.

Known Issues

  • Erratic vehicle physics when v-sync is turned off.

  • Player's harvest animation sometimes won't play.

Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!

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