v0.53 - Creatures and Rocketry Update
New Features
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More hostile creatures: Slug, Fire Slug, and Fire Crab.
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New Volcanic biomes that increase in frequency as you travel farther away from the Lander.
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To finish a mission, you now construct a Launch Pad and build a Rocket to blast-off in!
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The Rocket can also be used for fast-travel between distant Launch Pads.
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New Paintbrush tool: Customize the color of your habitat modules and vehicles.
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Recycler now breaks down most crafted items into their base ingredient parts. Removed ability to smelt Refined Scrap.
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More resources: Resin, Radioactive Rock tile, Purrtainium Ore, Shiny Crystal, Creature Guts.
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Even more items!: Pickaxe, Gasket, Cooked Creature Guts.
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More base modules: a new indoor version of the Workbench, Crystal Lamp, Advanced Fabricator, Fuel Refinery, and Fuel Tank.
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Added more habitat floor variations.
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More item-crafters now have a sound effect for when they finish making something.
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Wind turbines now can get damaged from high wind speeds -> easily repaired like solar panels etc.
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Dozer now drives more like a tank (can turn in place). Minor changes to its collision shape.
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Buggie and Dozer now show up on the HUD radar when nearby.
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Repair Drone now has a sleep animation to help distinguish being idle versus not having power.
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Cargo crates at the beginning of the game are now visible on the HUD radar.
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Wood Sign icons are now displayed on the map.
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Hovering mouse over a Base Stats meter now shows a tooltip showing the amount of that resource being generated and consumed by the base.
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Base Stats for stored Water and Rocket Fuel now only appear after researching those tech upgrades.
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Item stacks placed on the ground now have quantity labels on them.
Balance Updates
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Item stack limits! Sorry / not sorry :)
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Water Supply now holds 600 water (was 200).
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Bases now have a power prioritization order to make sure modules like the Air Cleaner stay on longer.
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Small rock piles are now able to be picked up without a shovel.
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Metal beams are now made from metal plates instead of ore, and are crafted faster.
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Limited Plants to only drop up to 2 of themselves instead of 3.
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Plants, Root Plants, and Blueshrooms now also have a chance to drop Resin.
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Reduced the hunger gained by eating Plant Slop.
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Plants in Garden Patch and Greenhouse now take about 2 days to grow from seed to harvest, and now have a chance to drop multiple/different bonus items.
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Updated way in which air leaks consume oxygen.
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Trees and Dead Trees now drop more wood when chopped down.
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Dozer can no longer tow a trailer, but its trunk now holds 9 item stacks instead of just 6.
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Dozer now recharges much faster when parked on top of a Garage.
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Adjusted some crafting recipes.
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Slightly longer mission lengths.
Misc Updates
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Renamed "Light" module to "Work Light".
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Added text info to the console log about how to close it.
Bug Fixes
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Major performance improvements for large worlds.
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Added more checks to prevent corrupted saved-game screenshots from causing crashes.
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Fixed an old but major bug with terrain generation and negative chunk/tile coordinates
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Fixed issue with multiple recipes showing up in Auto-Crafters when multiple crafting stations are next to them.
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Vehicle-repair notifications weren't setup to be localized.
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Rocket countdown text has been setup to be localized.
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Fixed bug where there was a chance of crash when starting new worlds.
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Fixed save/load bug where tool durability wasn't being preserved.
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Fixed visual bug with Water Spigot conduit art.
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Fixed issue with base disaster notifications.
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Fixed bug with HUD notifications cutting off last letter.
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Fixed issue with wood signs showing up with broken item icons on them.
Known Issues
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Erratic vehicle physics when v-sync is turned off.
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Player's harvest animation sometimes won't play.
Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!
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