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v0.55 - November 2022 Update

New Features and Changes

  • New item: Rock Pile made from a stack of 20 Rocks, can be placed on ground.

  • Gates now look nicer when placed in a row or column next to each other. Opening/closing one will automatically toggle any adjacent gates.

  • Tools like the Shovel and Axe now only break after a resource tile is finished being collected.

  • New Tech: Air Seals - air leaks happen less often.

  • New Tech: Save Water - Greenhouses use 25% less water when growing plants.

  • Added button tooltips and text to the Map UI that says how to place waypoints.

  • No longer need Crystal Tech researched in order to craft the Advanced Fabricator.

  • Pause menu now has separate buttons for saving and quitting.

  • Added HUD message when trying to collect food from a Green House with full inventory.

  • Added HUD message when tool breaks.

  • Main Menu and Pause Menu background animations.

  • Research Popup now highlights Artifacts in your inventory.

  • Map UI: added tool-tips, and text indicating how to place waypoints.

Bug Fixes

  • Fixed issue where the player tile-interact animations sometimes wouldn't play.

  • Making sure clicking a habitat module prioritizes fixing air leaks before opening up any menus etc.

  • Fixed issue with Fire Crab that was causing the whole screen to tint red.

  • Fixed an issue where the Fire Crab smash-attack would turn the whole screen red.

  • Fixed issue with menu scaling after toggling HD mode on/off in the Setting menu

  • Fixed issue where sometimes footstep sound FX would stop working.

  • Fixed issue where some habitat-modules wouldn't show the correct floor color after saving and loading a game.

  • Fixed Launchpad list menu thumbnails to not be upside down.

  • Fixed Refined Scrap to require Recycling tech.

  • Fixed bug with consuming items from your inventory via Storage UI popup.

  • Fixed issue where Crystal Lamp would play the paint-splat sound effect.

  • Fixed bug where scroll zoom stops working on the map UI.

  • Swapped Vehicle Trailer input so that Left-Click opens the trailer storage, and Right-Click attaches/detaches it from a vehicle.

  • Re-added the Mission Complete badges to the Load Game menu list view.

  • Fixed some world-UI layering.

  • Fixed issues with the Crafting menu build-queue.

  • Fixed bug where music wouldn't restart after returning to the main menu.

  • Fixing typos, added more missing strings to the localization files.

Known Issues

  • Lag on some machines while walking around inside a base

  • Erratic vehicle physics when v-sync is turned off.

  • Windows: Playing fullscreen and using alt-tab will prevent the in-game console (F1) from working.

Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!

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