v0.55 - November 2022 Update
New Features and Changes
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New item: Rock Pile made from a stack of 20 Rocks, can be placed on ground.
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Gates now look nicer when placed in a row or column next to each other. Opening/closing one will automatically toggle any adjacent gates.
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Tools like the Shovel and Axe now only break after a resource tile is finished being collected.
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New Tech: Air Seals - air leaks happen less often.
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New Tech: Save Water - Greenhouses use 25% less water when growing plants.
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Added button tooltips and text to the Map UI that says how to place waypoints.
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No longer need Crystal Tech researched in order to craft the Advanced Fabricator.
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Pause menu now has separate buttons for saving and quitting.
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Added HUD message when trying to collect food from a Green House with full inventory.
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Added HUD message when tool breaks.
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Main Menu and Pause Menu background animations.
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Research Popup now highlights Artifacts in your inventory.
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Map UI: added tool-tips, and text indicating how to place waypoints.
Bug Fixes
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Fixed issue where the player tile-interact animations sometimes wouldn't play.
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Making sure clicking a habitat module prioritizes fixing air leaks before opening up any menus etc.
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Fixed issue with Fire Crab that was causing the whole screen to tint red.
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Fixed an issue where the Fire Crab smash-attack would turn the whole screen red.
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Fixed issue with menu scaling after toggling HD mode on/off in the Setting menu
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Fixed issue where sometimes footstep sound FX would stop working.
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Fixed issue where some habitat-modules wouldn't show the correct floor color after saving and loading a game.
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Fixed Launchpad list menu thumbnails to not be upside down.
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Fixed Refined Scrap to require Recycling tech.
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Fixed bug with consuming items from your inventory via Storage UI popup.
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Fixed issue where Crystal Lamp would play the paint-splat sound effect.
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Fixed bug where scroll zoom stops working on the map UI.
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Swapped Vehicle Trailer input so that Left-Click opens the trailer storage, and Right-Click attaches/detaches it from a vehicle.
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Re-added the Mission Complete badges to the Load Game menu list view.
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Fixed some world-UI layering.
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Fixed issues with the Crafting menu build-queue.
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Fixed bug where music wouldn't restart after returning to the main menu.
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Fixing typos, added more missing strings to the localization files.
Known Issues
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Lag on some machines while walking around inside a base
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Erratic vehicle physics when v-sync is turned off.
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Windows: Playing fullscreen and using alt-tab will prevent the in-game console (F1) from working.
Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!
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