Forager Beta 8.2 is out!
Hey Foragers!
This will be a quick update to fix most bugs found on Betas 8 and 8.1 as we approach the final release date! I am so freaking excited!
I should note that apparently Microsoft has recently screwed something up on a recent WIndows update, and this may be causing lag issues for some videogames. We haven't had any issues at all with Forager but I thought I would mention it just in case!
CHANGELOG:
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Amulets now work with digging (they used to only buff Sand drops).
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Added a few more things to the Extra Content menu (including the game's development story), marking it as officially completed! (for now anyway!).
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Added automatic savefile backup reading when the current savefile can't be loaded for any reason.
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Added localization for all the missing text strings from Beta 7 and onwards.
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Large numbers are now abbreviated (1,000 is 1k, 1,000,000 is 1M, etc.)
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Shrines are more expensive and have longer cooldowns.
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Bosses have higher resistance to Freeze (to avoid cheesy permafreezing).
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Some more performance optimizations were added. For even higher FPS!
BUGFIXES:
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Fixed a crash that would happen when having more than 20 items on your hotbar.
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Rainbow puzzle was not working correctly. (Some mushrooms would not spawn, or rewards could be gotten more than once).
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Fixed an issue that caused explosion effects to randomly crash the game.
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Fixed an issue that was causing bridges to become invisible.
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Area of effect circles for buildings no longer draw on top of the HopFrog trivia minigame.
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Fixed an issue that was preventing a switch puzzle in the fire biome to be solved.
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Fixed an issue that was preventing certain objects to melt outside of the Crystal Cave dungeon.
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Fixed a few issues that would get the player stuck in specific positions.
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Fixed an issue that would prevent any building from being placed immediately adjacent to an Offshore Drill or an Inscription Table.
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Fixed several resource spawn collision issues.
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Fixed an issue in which the spike traps in the Graveyard biome would not disappear after getting the 4 small treasure chests inside.
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Fixed an issue that caused it to randomly use seeds when planting without actually spawning the saplings.
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Fixed an issue that caused the Waterproof achievement (build on top of every water tile) to be unobtainable.
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Fixed an issue that caused the normal Rods to appear again after upgrading them at the Spirit Crystal.
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Fixed an issue that caused the Flower Press to not show accurate Coal and Steel counts when crafting stuff.
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Fixed a rare issue that would case the build menu to not contain any options at all.
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Fixed an issue that caused certain buildings to get negative efficiency after boosting them TOO much (for example: using a Droid, a Power Plant and the Thunder Rod on a Shrine).
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Fixed an issue that would cause NPCs to randomly disappear to never be seen again...
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Fixed an issue that would cause NPCs to give multiple rewards by quickly spamming E when completing a quest.
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Fixed an issue that would allow Demon Scrolls to be infinitely spammed when used directly from the inventory menu.
DOWNLOAD:
If you own Beta 6 or higher, click here!
If you don't know which Beta you own, but are a Patreon supporter, click here!
If you don't yet have access to the closed Beta but want to play the game, click here!
I have a few more surprises coming soon! Stay tuned!
Thanks for all the support and happy foraging!
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