Patch 2.1.3
Global
Features
- Added support for displaying a PlayStation controller, tutorials, key icons, etc. when using a PlayStation controller on Windows.
Minor
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Fixed some floating debris appearing in the camera’s view when it should not be seen.
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(PC VR Only; fix coming to PS VR 2 in future patch) Fixed the dive suit helmet getting culled too much while on the player’s head.
Console Only
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Firmament is now an official PS5 Pro Enhanced title.
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Implemented support for Low Energy Mode/Power Saver Mode on PS5.
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Introduced TSR supersampling to allow for better performance.
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Increased shadow quality across the board.
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Allow HDR mode to be kicked on (or off) automatically based on the OS-level setting for HDR to bring it in line with console requirements.
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Fixed incorrect VR scalability settings being applied when switching from 2D mode to VR mode in PS VR 2 (which may happen when starting the game without the PS VR 2 headset on, but enabled later when prompted), which could have negatively affected performance.
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Fixed an incorrect translation in Polish for the Health and Safety prompt in PS VR 2.
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Fixed Activities on PlayStation not properly firing off when the player selects New Game.
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PS4 Only (note that many of the following issues have already been fixed in previous PS5 versions):
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Fix credits from being cut off.
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Fixed some clipping issues with some meshes.
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Improved performance in a few areas.
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Fixed an issue with ladders not being usable if you attempted to climb them while socketed into something.
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Fixed an issue with the player clipping through a black plane during the end-game sequence.
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Improvements made to collision checks on the HUG and the Camelus.
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Fixed some player collision issues.
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Fixed some lightmap issues on certain meshes.
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