Update 10.4.9
Inspections:
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Fixed the driver getting stuck when shot while pulling out documents.
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Fixed fugitive not escaping from the outpost when the driver's seat in his car was occupied.
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Fixed the combat music playing during inspections.
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Fixed Maximov not being able to clear the inspection zone when a chase ended at the outpost.
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Fixed issues related to the start of the post attack during interactions with NPCs.
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Fixed the cargo notebook not clearing its contents after blowing up a car.
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Added an inspection summary after a chase.
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Blocked the ability to move a prisoner to a spot with a dead body.
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When an NPC gets out of a car on the scale, it no longer changes the car's weight.
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A fugitive killed in the inspection zone no longer blocks interaction with his goods.
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The truck scale turns off by itself after a few seconds.
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The truck scale no longer has a delay in displaying the vehicle's weight.
Companions:
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Fixed companions disappearing after loading a game save.
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Fixed companions not spawning the day after death.
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Fixed the companion Moscovitch disappearing after upgrading.
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Fixed the issue with police officers shooting prisoners in the prison.
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Fixed companion getting stuck in the state of raising and lowering weapons in a loop.
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Fixed the companion in the car triggering the wrong door opening animation.
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Fixed missing companion animations during interactions and conversations.
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Fixed the companion being suspended in the combat state while outside the attacked outpost.
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Fixed companion running to his last position after fast traveling.
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Blocked the ability to transport a prisoner to the police car when the seat is already occupied by a police officer.
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Blocked the appearance of an empty subtitle after upgrading the Comrade Moscowitch.
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Blocked the companion's comments about bad driving when they are not in the car.
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The companion does not get into the police car when the player is examining the engine.
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The companion does not run after the police car if there is no free seat for him.
Campaign Mode:
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Fixed time progression issues during Campaign Mode missions.
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Fixed a bug related to killing an NPC in the Labor Camp during the Missing Person mission.
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Blocked the ability to talk to NPC before defeating all enemies in the Abandoned Hotel mission.
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The police car siren turns off after completing a mission in the Campaign Mode.
Inspector Mode:
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Fixed the World Event Congested Streets.
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Added the possibility of escaping on foot during a chase mission in Inspector Mode.
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Added the ability to obtain the 'Armed to the Teeth' achievement in Inspector Mode.
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Blocked the ability to take side missions in Inspector mode during an ambush.
Tutorial:
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Fixed the ability to release prisoners from prison in the Tutorial.
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Fixed the yellow arrow possitions in the Tutorial when replaying the game.
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Fixed the issue with restarting the mission on day three of the Tutorial after revisiting the Labor Camp.
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Fixed the arrows in the tutorial pointing to empty fields when UI visibility is turned off.
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The megaphone dialogue in the tutorial after cleaning the inspection zone has been delayed.
Graphics:
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Fixed the low resolution of the Varila 4x4 car.
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Fixed lamps disappearing after being broken.
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Fixed overly bright wall in the final scene of the Deadly Blow mission.
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Fixed outpost lights not being restored after they were destroyed the previous day.
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Added blood splatters on objects behind shot NPCs.
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The sirens in the Varila S and Zaved XT patrol cars have been rotated.
UI:
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Fixed the layout of the text displayed after ending the game in Japanese.
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Adjusted the size of some backgrounds in the Hints Menu.
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Blocked the ability to enter the menu while fast traveling and upgrading objects on the computer.
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Changed the way the player and police car icons are displayed on the map.
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The names of drivers for the Merciful achievement are no longer written in lowercase.
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The position of the message informing about leaving the mission area has been changed.
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The Gavrilov's house icon has been removed from the map.
Combat:
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Fixed NPCs frozen in a state with raised weapons.
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Ambushes don't trigger immediately after completing a side mission or pursuit.
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Fixed the Kill Cam appearing underground when the last opponent was run over.
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Added car window breaking in Kill Cam view.
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Restored on-screen messages during the Kill Cam.
Other:
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Fixed issues with obtaining the Hitchhiker achievement.
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Fixed an exclamation mark above Comrade Maximov's head appearing for no reason.
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Fixed animal sounds playing multiple times when they die.
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Added an exclamation mark above the bed at the end of the day.
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Increased the interaction area with the fourth-level lever.
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Removed the NPC's interaction panel when he die during the interaction.
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Removed the bullet hole from the gas cylinder after it explodes.
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Blocked prisoners escaping from prison in Challenge Mode.
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Blocked the ability to exit the car when standing next to walls.
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Prisoners in the Labor Camp no longer run away when a grenade explodes.
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Arrested innocent NPCs no longer have smuggler dialogues.
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