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Update 10.4.9

Inspections:

  • Fixed the driver getting stuck when shot while pulling out documents.

  • Fixed fugitive not escaping from the outpost when the driver's seat in his car was occupied.

  • Fixed the combat music playing during inspections.

  • Fixed Maximov not being able to clear the inspection zone when a chase ended at the outpost.

  • Fixed issues related to the start of the post attack during interactions with NPCs.

  • Fixed the cargo notebook not clearing its contents after blowing up a car.

  • Added an inspection summary after a chase.

  • Blocked the ability to move a prisoner to a spot with a dead body.

  • When an NPC gets out of a car on the scale, it no longer changes the car's weight.

  • A fugitive killed in the inspection zone no longer blocks interaction with his goods.

  • The truck scale turns off by itself after a few seconds.

  • The truck scale no longer has a delay in displaying the vehicle's weight.

Companions:

  • Fixed companions disappearing after loading a game save.

  • Fixed companions not spawning the day after death.

  • Fixed the companion Moscovitch disappearing after upgrading.

  • Fixed the issue with police officers shooting prisoners in the prison.

  • Fixed companion getting stuck in the state of raising and lowering weapons in a loop.

  • Fixed the companion in the car triggering the wrong door opening animation.

  • Fixed missing companion animations during interactions and conversations.

  • Fixed the companion being suspended in the combat state while outside the attacked outpost.

  • Fixed companion running to his last position after fast traveling.

  • Blocked the ability to transport a prisoner to the police car when the seat is already occupied by a police officer.

  • Blocked the appearance of an empty subtitle after upgrading the Comrade Moscowitch.

  • Blocked the companion's comments about bad driving when they are not in the car.

  • The companion does not get into the police car when the player is examining the engine.

  • The companion does not run after the police car if there is no free seat for him.

Campaign Mode:

  • Fixed time progression issues during Campaign Mode missions.

  • Fixed a bug related to killing an NPC in the Labor Camp during the Missing Person mission.

  • Blocked the ability to talk to NPC before defeating all enemies in the Abandoned Hotel mission.

  • The police car siren turns off after completing a mission in the Campaign Mode.

Inspector Mode:

  • Fixed the World Event Congested Streets.

  • Added the possibility of escaping on foot during a chase mission in Inspector Mode.

  • Added the ability to obtain the 'Armed to the Teeth' achievement in Inspector Mode.

  • Blocked the ability to take side missions in Inspector mode during an ambush.

Tutorial:

  • Fixed the ability to release prisoners from prison in the Tutorial.

  • Fixed the yellow arrow possitions in the Tutorial when replaying the game.

  • Fixed the issue with restarting the mission on day three of the Tutorial after revisiting the Labor Camp.

  • Fixed the arrows in the tutorial pointing to empty fields when UI visibility is turned off.

  • The megaphone dialogue in the tutorial after cleaning the inspection zone has been delayed.

Graphics:

  • Fixed the low resolution of the Varila 4x4 car.

  • Fixed lamps disappearing after being broken.

  • Fixed overly bright wall in the final scene of the Deadly Blow mission.

  • Fixed outpost lights not being restored after they were destroyed the previous day.

  • Added blood splatters on objects behind shot NPCs.

  • The sirens in the Varila S and Zaved XT patrol cars have been rotated.

UI:

  • Fixed the layout of the text displayed after ending the game in Japanese.

  • Adjusted the size of some backgrounds in the Hints Menu.

  • Blocked the ability to enter the menu while fast traveling and upgrading objects on the computer.

  • Changed the way the player and police car icons are displayed on the map.

  • The names of drivers for the Merciful achievement are no longer written in lowercase.

  • The position of the message informing about leaving the mission area has been changed.

  • The Gavrilov's house icon has been removed from the map.

Combat:

  • Fixed NPCs frozen in a state with raised weapons.

  • Ambushes don't trigger immediately after completing a side mission or pursuit.

  • Fixed the Kill Cam appearing underground when the last opponent was run over.

  • Added car window breaking in Kill Cam view.

  • Restored on-screen messages during the Kill Cam.

Other:

  • Fixed issues with obtaining the Hitchhiker achievement.

  • Fixed an exclamation mark above Comrade Maximov's head appearing for no reason.

  • Fixed animal sounds playing multiple times when they die.

  • Added an exclamation mark above the bed at the end of the day.

  • Increased the interaction area with the fourth-level lever.

  • Removed the NPC's interaction panel when he die during the interaction.

  • Removed the bullet hole from the gas cylinder after it explodes.

  • Blocked prisoners escaping from prison in Challenge Mode.

  • Blocked the ability to exit the car when standing next to walls.

  • Prisoners in the Labor Camp no longer run away when a grenade explodes.

  • Arrested innocent NPCs no longer have smuggler dialogues.

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