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Update 10.5.0

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Inspections:

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  • Fixed prisoners not being taken by the ordered police transport.

  • Fixed Inspection Report disappearing when pulling out the Cargo List.

  • Fixed the Cargo Notebook getting stuck in the raised state when picking up the driver's documents.

  • Fixed the overly high weights of animals.

  • Restored the ability to arrest a driver in their vehicle.

  • Changed the animation for handing over documents and bribes.

  • Disabled vehicle damage when shooting at transported animals.

  • Disabled trading with drivers who have been frightened by the player.

  • Disabled drivers from sending letters after being killed right after an inspection.

**

Companions:

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  • Fixed the ability to shoot escapees at the outpost.

  • Fixed being stuck with a drawn weapon.

  • Fixed not entering the patrol car.

  • Fixed behavior when the player is inside the car in the inspection zone.

  • Fixed behavior in the car when unable to exit.

  • Fixed conversation animation freeze when a story is interrupted by a gunshot.

  • Fixed conversation animation freeze when a story is interrupted by entering a side mission area.

  • Fixed premature initiation of combat state in side missions.

  • Fixed interaction behavior with Smirnov.

  • Fixed opening the office door.

  • Fixed police officers getting stuck when an attack on the outpost begins after catching an escapee near the outpost.

  • Prevented Smirnov from falling off the roof.

  • Prevented following the player if they cross the intersection alone during a chase.

  • Added comments on finding Oberankov's treasure.

  • Added the ability to attack the player if he previously attacked a friendly NPC.

  • Standardized penalties for running over a comrade.

  • Disabled multiple comrades from commenting on the player's driving simultaneously.

  • Disabled the ability to remove comrades blocked in the car by Maximov.

  • Disabled entering vehicles in seats occupied by goods.

**

Escapees:

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  • Enabled interaction with Officer Repnin during a shootout with an escapee.

  • Fixed incorrect prisoner data in the on-screen message after killing them inside the cell.

  • Fixed player movement lock when interacting with Officer Repnin at the start of a chase.

  • Fixed player movement lock when handcuffing after the patrol car is destroyed.

  • Fixed the range of the escapee's progress bar.

  • Disabled movement after selecting the handcuff option.

  • Disabled civilian animations on handcuffed NPCs.

  • Disabled prisoners from standing up in the patrol car.

  • Delayed the appearance of handcuffs on the escapee's hands.

  • Prevented escapees from running towards the player on foot.

  • Prevented the exclamation mark from appearing over the lever during a chase.

  • Removed the exclamation mark when an escapee starts a shootout after a car stop.

  • Added a death notification for a prisoner killed during a road ambush.

  • Added item drops for handcuffed NPCs.

  • Added the ability to apprehend an escapee when they attempt to enter a vehicle.

**

Mission The Traitor's Hideout:

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  • Prevented leaving the mission area after Gavrilov exits the car.

  • Disabled Gavrilov's comments on damaging his car.

  • Accelerated Gavrilov's exit from Vlad's shop.

**

Mission Freedom Will Prevail:

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  • Added a loading marker when transferring to the Police Base.

  • Added initiation of a shootout in response to a grenade explosion.

  • Prevented Viktor Orlov's subtitles from disappearing when another NPC speaks.

**

Mission The Lost One:

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  • Fixed player movement lock when scaring the Lumber Mill Manager during interaction.

  • Removed the exclamation mark above Sergeant Manalov's head during dialogue.

**

Mission Deadly Blow:

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  • Fixed the ability to complete the mission using the sniper rifle.

**

Inspector Mode:

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  • Changed Smirnov's position on the level 2 office.

  • Prevented Moscovitch from climbing onto the roof of the level 4 office during shootouts.

  • Added different lever sounds for each upgrade level.

**

Tutorial:

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  • Fixed Sergeant Manalov's animation when his welcome dialogue is interrupted.

  • Disabled Sergeant Manalov's movement during the welcome dialogue.

  • Disabled cursor appearance during resuscitation.

  • Prevented adding extra contraband to the warehouse when transferring contraband first and then prisoners to the patrol car.

  • Modified the shootout mechanics at the Lumber Mill.

**

Sniper Rifle:

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  • Fixed the visibility of the grenade indicator in scope view.

  • Fixed scope view when changing killcam frequency while aiming.

  • Fixed slow weapon appearance in scope view when quickly lowering and raising the weapon.

  • Disabled the interruption of killcam sequences by pressing the spacebar.

**

UI:

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  • Fixed an exclamation mark appearing around Vlad's shop after leaving the Outpost.

  • Fixed damage direction markers in the TPP car view.

  • Fixed the persistent on-screen crosshair.

  • Disabled dialog displays during fast travel.

  • Restored the prisoner counter on the prison doors.

**

Cars:

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  • Fixed traffic cars not detecting the patrol car after loading a saved game.

  • Fixed traffic cars not detecting the escapee's car after a chase ends.

  • Fixed traffic jams occurring when attacking a driver during tree cutting.

**

Computer:

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  • Fixed upgrade preview not appearing when quickly hovering over the purchase button.

  • Fixed the delayed appearance of a comrade on the purchase screen when they were injured.

  • Fixed the cursor disappearing after a purchase.

  • Disabled Moscovitch's greetings on the purchase screen.

  • Disabled the revival of injured comrades after purchasing any building or vehicle.

  • Disabled computer when policemen are attacked by the player.

**

Other:

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  • Fixed incorrect arrest notification after capturing an escapee in a side mission.

  • Fixed combat music playing during credits when exiting to the menu during a mission.

  • Fixed FOV bug when changing enemy marker settings while aiming with a weapon.

  • Fixed issues with obtaining the Unstoppable achievement.

  • Fixed enemy markers on target settings.

  • Fixed the lights in the inn's warehouse.

  • Changed the cargo highlight material in the Cargo Notebook.

  • Added frighten behavior to the bartender.

  • Added support for 1x1 monitors.

  • Disabled access to the bartender's infinite inventory if he is killed by another NPC.

  • Disabled progress of the Merchant achievement when trading with the bartender.

  • Disabled megaphone comments during the Outpost Attack.

**

Hotfix 7 August 2024:

**

  • Fixed game saves not loading.

  • Fixed bugs with upgrading the outpost.

  • Fixed the display of animal names.

**

Hotfix 8 August 2024:

**

  • Fixed cargo names.
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