Updates 02/02
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Fixed a gem drop table bug, now dungeon levels of higher difficulty will drop gems of higher variety.
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Fixed an accessory drop table bug, now completing dungeon levels of higher difficulty will allow stock of accessories of higher variety.
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Removed materials from shop, and this will increase accessory stock rate as a result.
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Added ‘Blessed Chest’ effect: now whenever a normal chest is selected, the chances of spawning high-quality chests will be boosted by 90%, selecting rare chests will boost chest luck by 60%, and selecting epic chest will boost chest luck by 30%. This effect will be reset whenever a legendary or ancient chest has been selected. In addition, this effect can be multiplied by residents’ ‘Divine Heart’ effect.
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Limited maximum gold possible to 100000000, and items of the same type to 10000;
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Optimized batch sell for items of high volumes.
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Increased all rare and above adventurers visit rate;
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Fixed a bug where bosses with revive abilities may occasionally stuck on dialogues when killed by multi-hit damages.
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Fixed a problem where Red Horn’s aura may be applied multiple times.
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Added a consumable toggle in Adventure Panel, where player can toggle ‘Highest Quality’ or ‘Lowest Quality’ to quickly select life potion of corresponding quality.
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Added Town Treasure Summary, where it details total production boost rate, drop/craft item quality boost rate, and chest boost rate.
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Added season display
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Added skill upgrade preview in school
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Fixed a problem that causes drop down list goes over screen.
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