Update 1.7
New content
- Added split pants that feature 2 colors similar to the split shirt
Scripting features
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Added 50+ nodes to input and modify equipment settings of custom units to create modified custom units in scripts
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Right clicking a quick input now displays a context menu to delete it
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Increased the size of trigger size handles
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Increased custom event input limit from 16 to 32
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Added Create Cuboid and Create Spherical nodes to create triggers dynamically
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Added SetFill node to create progress bars from custom info UI elements
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Added GetLeft/GetBackward/GetDown nodes for all GetRight/GetForward/GetUp nodes
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Added GetBodyPartTransform to get information about the position and rotation of individual body parts in world space
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Added EnableImpactAnimations node to disable unit impact animations
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Added RestrictAim and RestrictWeaponSwap nodes to prevent aiming and weapon swapping
Other features and improvements
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Players can now be put into spawn lists of ground transport vehicles
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Improved flame thrower damage calculations to prevent their users from receiving damage from their own flames
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Added a warning to save the keyframe when an animation frame has been modified
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Fixed some rendering issues with snow coverage in first person
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Added the height slider for custom corpses
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Added overcast weather to some biomes. Overcast applies the same lighting changes like rain, but without the rain particles
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Added rain without sound weather option to some biomes
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Improved rain collisions
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Improved placement of modular stairs
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Added a warning when moving background options into out of bounds regions
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Added additional Weapon 5 - 8 keybinds, scripting nodes and vehicle support to allow the player to control more slots in custom vehicles
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Added crouching and ground sitting animations for custom ground vehicle unit slots
Bug fixes
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Fixed a bug that caused pathing problems on foundation stairs depending on their height
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Fixed some positioning and scaling issues with attachments on certain weapons
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Fixed some navigation problems related to horses
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Fixed vehicle drive over option
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GetUnitsInside node now reflects changes after a unit died
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Fixed script compilation issues when using invalid quick input references
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Fixed SetTransform node errors
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Fixed cases where vehicle navigation was not generated
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Fixed an issue that caused some mp3 files to not play correctly
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