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1.16+562

  • Fixed bug where audio wouldn't play on native linux version

  • Butler with "Tend the Coals" region now deals damage at start of its own turn, rather than at the start of the player turn 

  • Netherowl upgrade can now be acquired/used outside of Omenroad campaign 

  • Ambush with AOE attacks (like cone of fire) will no longer damage allies 

  • Archery counterattacks with AOE attacks (like cone of fire) can now happen through allies without damaging them (previously, allies would prevent Archery) 

  • Fixed bug where Sentinel with long reach could sometimes jump to a spot where hero LOS is blocked by enemy 

  • Fixed bug where stun wouldn't interrupt enemy movement 

  • Fixed bug where lover's vengeance and Ode to Righteous Wrath weren't applied to flanking foes 

  • Fixed bug where Omenroad gem shrine might not show the correct options 

  • Fixed controller binding bug on "Next" button during credits 

  • Fixed bug where Skeletal body would not show up for theme skins if you didn't have a skeletal head 

  • Fixed bugs where Protector, elmish jealousy, and splinterskin against an enemy that charged (like a Raid Knight) would cause the enemy to die on their initial tile instead of their destination 

  • Fixed bugs with controller navigation for interfusion where sometimes you couldn't move the cursor off of multi-tile or diagonal scenery 

  • Fixed bug where escape key would close Legacy Browser while a character sheet was open 

  • Fixed some rare crashes 

  • Submitting Steam Workshop mods now does not upload files and folders starting with a dot (e.g. ".git")

  • Tools: Fixed bug with skinColorPaletteOverride aspect 

  • Tools: Added requireAspects to HistoryLine 

  • Tools: Support for hiragana and katakana Japanese characters (for translation mods) 

  • Tools: Added WAS_ATTACKED_EARLY effect trigger 

  • Tools: Added comicScaleMult aspect, which can be used to make units appear larger or smaller in comics 

  • Tools: History entries with ids ending in "_customizationEntry" are now treated as customization entries in addition to entries with id 500-599 

  • Tools: Added specificHumanBaseId field to entity query and scenario roster slot, to allow creating a unit based on a specific base history id other than humanBase.001 

  • Tools: NPCs that use "looksSimilarTo" will use the same specificHumanBase id as their target 

  • Tools: If ContentEditor fails to save, now logs what the error was 

  • Tools: Added requireOwnerAspects and forbidOwnerAspects to items 

  • Tools: Added support for Thai translation mods

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