QOL Update enters Early Access (DevTest)
Hello Flyout Community!
I'm pleased to announce that the QOL update (UNDO BUTTON!) is now available for testing on the "dev test" branch:
Patch Notes:
Added:
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Undo and Redo for nearly every action you can make in editor
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New Cylinder part as a fuel tank
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Warnings in editor related to disconnected parts and overwriting existing save files
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Palette in Paint mode saves more colors
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Ability to control clip distance for camera in editor
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Pressing Right Mouse Button while scaling part now resets it back like with movement or rotation
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Right Mouse Button to cancel now present in Cross Section Editor
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Movement, Rotation and Scaling tools are now FPS independent and follow your mouse. Can set editor settings of those to 1
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Blueprint toggle button to quickly hide/show them
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Input fields for decimal numbers now accept separators other than dot
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Straighten 3D and Bezier tools for Cross Section Editor
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Field for Z-offset of Vertex in Cross Section Editor
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Pressing P in editor now hides UI, Grid and current pink line in Cross Section Editor
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Pressing G in editor now switches between Local and Global orientation
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Target Mach warning for Rocket Motors attached to missiles with that value set
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During flight missile info panel will now show its name and time of guidance
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Using Trim with Gamepad/Joystick
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Ability to delete Subassemblies by holding Shift while clicking on them
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Game will ignore keyboard inputs when UnityExplorer external mod has active overlay
Changed:
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Improved soft-locking behavior for mouse-free operations
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Blend tool now acts on selected points only if they are selected
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Rotor scale now shows diameter
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Default size of Drop Tank is now for 1135L / 300 gal
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Missile Objects' material settings can be applied to other parts
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Symmetry now affects most actions in editor. Disabling symmetry might allow for modification of single part only
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Stock crafts no longer have warning about saving before flight
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Camera no longer moves when game is paused
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Speed of camera movement in cockpit view using dedicated keys
Fixed:
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Gamepad/Joystick not resetting properly
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Basic Wheel having too high resistance
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Landing Gear not having high enough rolling resistance
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Landing Gear having different size in editor when clicked for some variants
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Rotated Landing Gear being unstable (if it still does - increase diameter/spring)
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Angular Acceleration not properly updating for inputs
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Custom Solid Fuels not loading properly
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Local rotation of already rotated part
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Objects are no longer moved/rotated/scaled when cursor is over UI
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Opacity of blueprints not persisting across loads
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Blueprints remaining after creating new craft
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Vertex in Cross Section Editor not updating position when scale / rotation / offset is changed
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Straighten tool with point 0 selected
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Solar panel collider
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Drop Tank collider of end bits when scale is set to 0
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Missile with dual seeker thinking it has lock too early under certain conditions
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3-spool Turbines no longer have IPC and HPC tied
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Rotor area and lift performance error
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Typing in fields in editor triggering hotkeys
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Custom Input name not refreshing in editor
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Gun & Drum allowed calibers not matching in editor
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Infinite loading bug with certain imported meshes
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Exploding upon loading screen end with starting speed over Mach 1
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Imported meshes not loading on another craft after launching to flight
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Imported meshes not copying over to new craft when Save As feature is used
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Bluetooth fuel for jettisoned parts
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Mirroring persisting to duplicated parts under certain conditions
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Wing getting messed up when switching sides
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Moving tool floating after exiting Wing Edit mode
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Separated wing pieces having weird interactions in Wing Edit mode
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Mirrored wing points moving in opposite direction in specific scenario
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Hitboxes of wing elements not updating while editing
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Blurry UI when un-hidden during pause
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Pressing Space in Cross Section Editor on scaled Fuselage would jump to wrong place
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Not being able to box select points after cancelling move in Cross Section Editor
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Wrong blade rotation when changing blade count on Propeller that is rotated
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Mirrored turbine name after applying preset
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Decimal point in Lofting Cut not saving correctly
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Decimal point in Cruise Trim not saving correctly
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Missile Cruise Guidance terminal mode activation too soon over the ocean
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Missile Cruise Guidance over long distances
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Pausing on Loading Screen under certain scenario soft-locking the game
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Display of decimal numbers in Gauges
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Rocket Motor sometimes not having a trail behind it
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Fuel Dump's trail at certain scales moving in wrong direction
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Fuel Dump having multiple info panels open, inconsistent toggle behavior
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Fuel Dump trail re-connecting with old if re-enabled
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Fuel Dump draining fuel with Infinite Fuel enabled
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Fuel Tank order when current one is destroyed
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Certain fuel tanks not having dry weight
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"Paint All" in paint mode not saving
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Paint from Subassemblies not saving
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Paint from Subassemblies being identical for all instances
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Changing material no longer gets rid of paint
Patch 0.2405
Added:
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Ctrl+Y to undo option in Editor Settings (Ctrl+Shift+Z by default)
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Mirror buttons to lights
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Configuring control surfaces mirrors inputs if you have symmetry enabled
Fixed:
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Palette add/remove height not updating
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Text field in Paint mode not blocking shortcuts
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Fuel dump trail when traveling fast
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Movement tool in Wing Edit mode with sensitivity other than 1
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Applying editor settings breaking undo/redo
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Default material texture on FLIR
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Shaped charge warhead with Nosecone selected
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Trailing edge messing up after configuring on one side
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Scaling loop points not undoing
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Rotating loop using R-hotkey not undoing
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Jammer lower bound being 400MHz instead of 300MHz
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