2.4.0
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Reworked Invasions functionality:
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Now Invasion will pick an SR based on its risk score, the longer held by a Corporation the higher the score
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Invasions will trigger every 3 hours on regular server, and every 8 hours on Oblivion
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There are various numbers of spawn points for Invasion, based on SR level
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NPCs can take over the SR if players fail to defend it and they need to defeat the Mothership to recapture it (shrine will follow mothership position)
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Alliance shields protect against Invasions, and the SR has a 24 hour cooldown after is recaptured by players (then the risk score starts to count again)
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There are multiple rewards based on number of NPCs killed & defeated spawn points
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Oblivion tweaks
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Reduced skull cost for Human carrier by 30%
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Added a War Day event with double skulls & credits, for entire weekend
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Reduced structure upgrade/unlock costs by 15%
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Reduced crafting cooldown by 30%
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Reputation system:
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Added progress bar for rank in TIB Market
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Added reputation points for PvP (2 Human points/kill)
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Added auto-trade for reputation in Settings menu, based on multiple options
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Added multi-select option from Inventory for Reputation trade on Outposts
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Rogue Arena improvements:
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Fire starts faster and does not affect the center sector
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Decreased participation reward to 5 skulls, and increased damage/repair bonus to 2 skulls/1.000 points
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Miscellanous
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Capped crafting cooldown for items to 5 days on both servers
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Added new Space Pass missions & rewards for the next season
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Added counter for owned Trails & Shields in Cosmetics tab
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Fixed 07-type shields description
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Added Technology info button for all special ships in Market & Space Pass
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Aligned all events to UTC time
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Other small bug fixes and improvements
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