v.20043 Update
Added - 1st pass of the updated modding system Added - Bonus scenario XP to all missions, not just travel missions Added - Ability to replay previously completed missions in Guildmaster Added - A 'Report Softlock' button to the Quit confirmation to help track down issues that don't trigger an error message in Multiplayer
Fixed - Issue with Skull Altars not discarding abilities Fixed - Issue with Living Spirit + Brute's Provoking Roar Fixed - Multiplayer issue when discarding Shaping the Ether
Fixed - Issue when using Infernal Vortex with the doppelganger Fixed - Issue with Balanced Measure Bottom and selecting and deselecting Boots when the initial move was 0 Fixed - Issue when discarding active abilities Fixed - Issue with restarting the round causing gold to disappear Fixed - Softlock with Reviving Ether Fixed - Earthen Steed top not consuming element correctly Fixed - Issue with 2 chests appearing in certain job missions Fixed - Multiplayer desync occurring on clients who have the sell tab open when the host binds and sells an item Fixed - Crash when killing an enemy with Dirt Tornado and muddle is unable to apply Fixed - Multiplayer issues coming from users with low spec machines Fixed - Issue when using an ability that disarms a trap Fixed - Exploit being able to use extra turn rings after Long Resting Fixed - Issue with Strength in Agony
Fixed - Issue where items from chest would automatically bind or equip to characters Fixed - Multiplayer issue with double click to confirm causing a softlock for other players Fixed - Issue with swap abilities so they cannot swap non-flying characters onto hexes with obstacles on them Fixed - Issue with Power Ballad Bonus + Stun powder
Fixed - Multiplayer issues around assigning characters to players during a scenario Fixed - Issue with OnDeath abilities after being killed via pushed/pulled onto a trap Fixed - Multiple other multiplayer issues
Known Issues: -Sometimes at the end of a scenario it brings you to the results screen with no button. -In Multiplayer, issue can occur after a character levels up - you can work around this by rejoining after leveling up. -Joining mid-scenario can cause problems if there is a spawner in the scenario. A workaround is to ensure all players are present from round 1.
We are working on a patch for these issues asap.
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