V.27372 Update
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Added a hotkey to toggle the 'Fast forward' function.
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Fixed an issue with 'next to wall' adjacency bonus not being correctly applied to enemies in doorway hexes.
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Scenario 51 Added some text to explain the AI movements.
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Fixed a softlock when using Trample while Immobilized.
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Scenario 11 - Fixed an issue with the exit tiles being available before the portal opens.
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Fixed an issue with some saves not loading.
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Fixed a softlock with Triforce volatile consumption.
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Fixed an issue using Triforce volatile consumption in multiplayer.
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Fixed an error when going back to main menu during PQ progress on map screen.
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Fixed an issue with Control abilities not allowing the player to carry out the action.
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Fixed an art issue with the Red Guard tail.
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Fixed an issue with Boots of Striding not working with Trample.
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Fixed a performance issue when using Red Guard New Favorite.
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Fixed an issue with Scenario 49 where opening the door makes the siege cannon fire 3 times.
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Fixed an issue with Scenario 68
where the tree suffers damage even when there are no rending drakes left. -
Fixed an issue with using Hatchet Hawk Helm with Overwatch.
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Fixed an issue with Lightning Dazing Wound with an AoE item.
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Fixed a softlock issue with Cragheart Explosive Punch.
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Fixed an issue with the 'Hard Travelling Heroes' and 'The Jaws of Victory!' achievements.
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Fixed an issue where players are unable to claim the achievement 'C-C-Combo' in Guildmaster mode.
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Fixed an issue in Multiplayer with certain scenario effects, the ones when Mercs have to 'forgo' top or bottom actions when using 'Undo' was not correctly seen by all players.
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Fixed a Multiplayer issue with multi-target attacks that can all have Push.
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Fixed an issue with the item Cure Potion where its button could duplicate in the UI.
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