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V.27813 Update

  • Fixed multiple instances of attacks that have Push afterwards and target multiple enemies, skipping the first push no longer skips the Push for all remaining targets
  • Fixed a Multiplayer issue that could result in a softlock in certain situations during 'take damage phase'
  • Fixed downloading multiple levels from Steam Workshop only puts 1 level in the editor folder
  • Fixed a softlock that could occur if the attack modifier Add Target is drawn along with using the ranged attack item Volatile Bomb
  • another single target bonus such as item Stun Powder
  • Fixed an issue in Multiplayer where selecting a target obstacle for an effect, then deselecting and selecting again would not be correctly seen by all players all the time

  • Fixed an issue in Multiplayer where players could create a merc at the same time as another player joining resulting in a desync if they join before PQ is confirmed

  • Fixed an issue in Campaign Scenario 66 Standing on the pressure plate for a second time would not re-open the door meaning unable to finish the scenario.

  • Fixed an issue with Hatchet ability in JotL Scenario 19 Using the Favorite to destroy a nest would not spawn a chest

  • Fixed an issue when being prompted to reset GlobalData, it would not properly reset until game was restarted

  • Fixed a softlock in Multiplayer if undoing Scoundrel's Thief's Knack T after a trap was selected to be disarmed

  • Fixed having to activate Cragheart's Stone Pummel bonus, even for non destroyable obstacles

  • Fixed some issues with JotL DLC text when Windows is set to Turkish language

  • Fixed an issue in the JotL campaign scenario 5 (and other similar...)
    Blood Tumor 'heal for damage dealt' ability was incorrectly healing for each target when no damage was dealt

  • Fixed an issue with Angry Face ability Expose, spam clicking on the icon could result in an error

  • Fixed an issue in Multiplayer in very specific circumstances it was possible for client to join the session when the Round had already started resulting in a desync

  • Fixed an issue with shielding damage, for example with Brute's Warding Strength active, take 1 damage, block1 with Hide Armor, a charge from Warding Strength & Hide Armor would incorrectly be used (forced to use both shields even though only 1 damage taken)

  • Fixed an issue with the Boots of Speed not being available to use.

  • Fixed an issue with the item Cloak of Phasing not ending.

  • Fixed an issue with the Demolitionist radial damage perk using the wrong target.

  • Fixed an issue where some Obstacles will not be visible after reloading a save

  • Fixed an issue in Multiplayer if unlocking a Merc from an event while traveling to a scenario

  • Fix for special rules in scenarios 44 & 84
    burn cards to negate damage to another character / ally

  • Fixed being able to Push / Pull certain obstacles when a Push / Pull attack modifier was drawn

  • Fixed multiple instances of skipping the first push on an ability that targets multiple enemies, incorrectly skipping all remaining Pushes too

  • Fixed an issue with Cragheart's Rocky End, Range was not correctly being increased after element consumed

  • Fixed a Multiplayer issue with the item Scroll of power, using this item twice in the same action was not correctly being seen by all players

  • Fixed a Multiplayer issue if discarding an active ability during the 'take damage phase' from the Wound condition

  • Fixed Music Note Ability Throw Voice T, players could incorrectly choose targets outside of its specified range

  • Fixed an issue in JotL Scenario 4 Summons with ranged attacks were focusing on the obstacles immune to ranged attacks

  • Fixed an issue with a certain JotL Mercenary combo Hatchet & Voidwarden - could not correctly use the Favorite with Gift of the Void's granted attack

  • Fixed the enhancement slot on Music Note ability Throw Voice B, not displaying correctly on the card

  • Fixed an issue with player's joining during card selection phase incorrectly seeing other merc's discarded cards which could result in a desync

  • Fixed a softlock if exhausting on a short rest at start of the round

  • Fixed a UI issue if selecting a mission in the City while already on a 'Linked quest' on the map, gave the impression that the session could not be progressed without reloading the save

  • Fixed a desync in multiplayer if a client joins part way through retirement.

  • Fixed an issue with Scenario 69 if the mercenary that first loots the doll exhausted.

  • Fixed an issue with Angry Face The Rising Momentum Doom is only transferring itself and not any other Dooms.

  • Fixed an issue where Saw can activate and deactivate Prep for Surgery mid movement.

  • Fixed an issue where Brute Immovable Phalanx can be used mid movement.

  • Fixed an issue with Voidwarden Signs Of The Void incorrectly staying on as an active bonus if used on a summon.

  • Fixed an issue with Angry Face Nature's Hunger Bottom + Wound reviving dead enemies.

  • Fixed an issue with the Add Target mod not working if it was not drawn first with advantage.

  • Fixed an issue where gold would still appear on the ground if it was looted from a doorway.

  • Fixed an issue in multiplayer if a client short rests to death

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