The Riftbreaker Closed Co-Op Beta Update, May 16th 2025
Hello Riftbreakers!
We have just published a minor update for The Riftbreaker Closed Co-Op Beta. It includes many changes and bugfixes listed below. We also sent out a MASSIVE Playtest Access wave, courtesy of Paweł's generosity, and not at all a bug with page refresh which caused us to release twice as many as we initially intended. We are calm.
The Riftbreaker Closed Co-Op Beta Update, May 15th 2025
Changes:
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Gathering tools now include loot drones as a base parameter.
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Reworked the main menu flow and added a new “What’s New” section.
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Added password and text input popup templates with support messages.
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Added “Follow Us” toast to the main menu.
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Multiplayer saves are now filtered correctly to avoid mixing with single-player files.
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Added detailed warnings for version/content mismatches when joining games.
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Server now handles kick/ban events more reliably.
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Improved visual fidelity of alien comet decals and boss tornado skills.
Fixes:
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Fixed issues with flickering shadows.
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Temporarily disabled raytracing to filter out crash reports caused by raytracing issues.
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Fixed prediction bugs and deadlocks in burst-fire weapons.
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Fixed melee weapon stuns not triggering properly on clients.
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Added logic to prevent simultaneous use of the detector and melee weapons.
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Fixed softlocks and improved safety logic in various weapon systems.
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Improved handling of controller input changes.
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Fixed rare bugs in player migration when loading saves from another account.
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Cleaned up empty tooltips and removed outdated GUI shortcuts.
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Refined gamepad navigation across the survival screen and menus.
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Fixed incorrect gamepad shortcut behavior in the equipment screen.
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Fixed screen alignment and selection node issues.
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Fixed portal activation issues in multiplayer games.
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Improved entity replication logic and reduced desync potential.
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Added safeguards for network entity creation and removal during packet loss.
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Marked sensitive multiplayer data as non-persistent.
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Improved delta acknowledgement timing for smoother server operation.
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Fixed jittering of dead units in multiplayer.
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Fixed mech spectator camera orientation.
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Fixed creature health scaling based on player count and difficulty level.
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Added internal helper for unexpected async results.
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Fixed rare crash in the research tree if a node was missing.
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Multiple backend tweaks, bugfixes, and QoL cleanups.
EXOR Studios
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