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The Riftbreaker Closed Co-Op Beta Update, May 16th 2025

Hello Riftbreakers!

We have just published a minor update for The Riftbreaker Closed Co-Op Beta. It includes many changes and bugfixes listed below. We also sent out a MASSIVE Playtest Access wave, courtesy of Paweł's generosity, and not at all a bug with page refresh which caused us to release twice as many as we initially intended. We are calm.

The Riftbreaker Closed Co-Op Beta Update, May 15th 2025

Changes:

  • Gathering tools now include loot drones as a base parameter.

  • Reworked the main menu flow and added a new “What’s New” section.

  • Added password and text input popup templates with support messages.

  • Added “Follow Us” toast to the main menu.

  • Multiplayer saves are now filtered correctly to avoid mixing with single-player files.

  • Added detailed warnings for version/content mismatches when joining games.

  • Server now handles kick/ban events more reliably.

  • Improved visual fidelity of alien comet decals and boss tornado skills.

Fixes:

  • Fixed issues with flickering shadows.

  • Temporarily disabled raytracing to filter out crash reports caused by raytracing issues.

  • Fixed prediction bugs and deadlocks in burst-fire weapons.

  • Fixed melee weapon stuns not triggering properly on clients.

  • Added logic to prevent simultaneous use of the detector and melee weapons.

  • Fixed softlocks and improved safety logic in various weapon systems.

  • Improved handling of controller input changes.

  • Fixed rare bugs in player migration when loading saves from another account.

  • Cleaned up empty tooltips and removed outdated GUI shortcuts.

  • Refined gamepad navigation across the survival screen and menus.

  • Fixed incorrect gamepad shortcut behavior in the equipment screen.

  • Fixed screen alignment and selection node issues.

  • Fixed portal activation issues in multiplayer games.

  • Improved entity replication logic and reduced desync potential.

  • Added safeguards for network entity creation and removal during packet loss.

  • Marked sensitive multiplayer data as non-persistent.

  • Improved delta acknowledgement timing for smoother server operation.

  • Fixed jittering of dead units in multiplayer.

  • Fixed mech spectator camera orientation.

  • Fixed creature health scaling based on player count and difficulty level.

  • Added internal helper for unexpected async results.

  • Fixed rare crash in the research tree if a node was missing.

  • Multiple backend tweaks, bugfixes, and QoL cleanups.

EXOR Studios

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