The Riftbreaker Closed Co-Op Beta Update, May 21st, 2025
Hello Riftbreakers!
We're back with another round of fixes and improvements for The Riftbreaker Beta! This update focuses on stability, gameplay polish, and quality-of-life tweaks across the board. Check out the full changelog below!
The Riftbreaker Closed Co-Op Beta Update, May 21st 2025, Changelog
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Added explicit entity state clearing request in outdated packet handling.
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Disabled assert in global precache system to avoid startup interruptions.
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Fixed charged weapons not functioning properly.
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Fixed crafting armory not functioning properly when upgrading.
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Fixed GUI anchor bounds issue in specific layout configurations.
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Fixed issues with movement during drilling.
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Fixed issues with AI core values not updating after building upgrades.
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Fixed jittering of dead units in multiplayer.
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Fixed mech detector deactivation issues.
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Fixed mech rotation lock after using interactive objects.
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Fixed UI elements for loot skins, quest visibility, and refresh logic.
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Fixed weapon fire rate timers not initializing correctly.
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Hidden irrelevant UI options (like settings in lobby mode).
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Improved debug info and reliability in entity replication logic.
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Improved harvester behavior when moving and harvesting at the same time.
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Improved prediction of inventory item activation state.
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Increased GUI movie read cache for better performance.
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Increased server delta acknowledgment timeout to improve stability under load.
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Minimap now correctly positions items that spawn outside normal grid bounds.
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Optimized world initialization with better parallel load balancing.
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Prevented crash when closing network connections while sending data.
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Prevented issues when entities are removed after upgrades.
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Prevented shadow bounding box inflation in empty scenes.
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Re-enabled inventory runtime data replication on clients to improve item state tracking.
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Reduced unnecessary re-replication of unchanged entities.
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Refreshed multiplayer lobby to show the selected save name.
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Reorganized UI shortcuts for cleaner navigation logic.
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Resolved several player ID mismatch issues across weapon and feedback systems.
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Safeguarded server from crashing when receiving outdated network state.
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