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The Riftbreaker Closed Co-Op Beta Update, May 21st, 2025

Hello Riftbreakers!

We're back with another round of fixes and improvements for The Riftbreaker Beta! This update focuses on stability, gameplay polish, and quality-of-life tweaks across the board. Check out the full changelog below!

The Riftbreaker Closed Co-Op Beta Update, May 21st 2025, Changelog

  • Added explicit entity state clearing request in outdated packet handling.

  • Disabled assert in global precache system to avoid startup interruptions.

  • Fixed charged weapons not functioning properly.

  • Fixed crafting armory not functioning properly when upgrading.

  • Fixed GUI anchor bounds issue in specific layout configurations.

  • Fixed issues with movement during drilling.

  • Fixed issues with AI core values not updating after building upgrades.

  • Fixed jittering of dead units in multiplayer.

  • Fixed mech detector deactivation issues.

  • Fixed mech rotation lock after using interactive objects.

  • Fixed UI elements for loot skins, quest visibility, and refresh logic.

  • Fixed weapon fire rate timers not initializing correctly.

  • Hidden irrelevant UI options (like settings in lobby mode).

  • Improved debug info and reliability in entity replication logic.

  • Improved harvester behavior when moving and harvesting at the same time.

  • Improved prediction of inventory item activation state.

  • Increased GUI movie read cache for better performance.

  • Increased server delta acknowledgment timeout to improve stability under load.

  • Minimap now correctly positions items that spawn outside normal grid bounds.

  • Optimized world initialization with better parallel load balancing.

  • Prevented crash when closing network connections while sending data.

  • Prevented issues when entities are removed after upgrades.

  • Prevented shadow bounding box inflation in empty scenes.

  • Re-enabled inventory runtime data replication on clients to improve item state tracking.

  • Reduced unnecessary re-replication of unchanged entities.

  • Refreshed multiplayer lobby to show the selected save name.

  • Reorganized UI shortcuts for cleaner navigation logic.

  • Resolved several player ID mismatch issues across weapon and feedback systems.

  • Safeguarded server from crashing when receiving outdated network state.

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