The Riftbreaker Open Beta Update, July 9th, 2025
Hello Riftbreakers!
We have just published a new, sizeable patch for The Riftbreaker 2.0 Update Open Beta. We have managed to fix quite a lot of important issues in this one. Check out the changelog to learn what exactly!
The Riftbreaker 2.0 Update Open Beta, July 9th, 2025 Changelog:[
CHANGES
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Explosive mushrooms in the Acidic Plains biome now grant a bit more palladium after defusing.
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Missing loot has been added to many props - flowers, bulbs and roots.
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The Crystal Growth event in the Caverns biome will now grant significantly more loot.
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Destroying the Thornvine in the Fungal Swamp biome will now grant plant biomass as loot.
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More loot has been added to Limestone walls in the Crystal Caverns biome.
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Sent Harvester drones to a reprogramming camp to teach them that neutral creatures are friends, not food. (Harvester drones will no longer hunt down and harvest neutral creatures).
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Camera shake effect has been decreased for the Root Gun and Bouncing Blades.
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Improved the Nanobot Center building by adding lights and other effects to the rotating cylinder at the top.
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Added new local ambient effect for alien wreckage and crater sites in the Metallic Valley.
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More units added to adaptive music system - 36 new bosses and cavernot, higher rating for canceroth alpha and ultra.
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Added a pop-up message when leaving the Multiplayer Lobby screen.
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The game will now mark itself if it is modified or running in multiplayer mode and update the window title to match.
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Enabled the
Disconnectbutton whenWaiting for other playersmessage is shown. -
Added pause options to the multiplayer pause menu.
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Small Canceroth cells can no longer be scanned for samples. Only the central cell counts.
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Underground treasures will no longer be detectable under buildings to prevent issues.
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The game is now going to pause on the victory/defeat screen.
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Added minimap config variables: minimap_min_zoom (0.6), minimap_max_zoom (2.0), minimap_zoom_step (0.1) as requested by Thompson.
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Acid Rain event will now block the ability to build new buildings as earlier.
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Bioanomaly Bosses should now spawn outside the base if it is possible.
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Underground Treasures revealed by the Gravitational Hyper Lens Megastructure can now be hidden by 'Exploration" filter on the Map screen.
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The map name will now be updated for all players after changing it on the Planetary Scanner screen.
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Added protection against some meta-text injections by user inputs in Lobby screen and in-game chat.
FIXES
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Fixed an issue that prevented players from using the research tab if all the Communication Hubs are being upgraded at the same time.
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Fixed many stuttering issues caused by caching errors.
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Fixed the 'Going Green' achievement trigger conditions.
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Fixed 'Tower Ammo Missing' audio announcements.
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Fixed some liquid resource name menu overlaps in various languages.
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Fixed one of the endgame objective names to make it more intuitive.
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Fixed spelling in one of the outro texts.
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Removed unnecessary " " signs in some story texts from DLC 1 and 2.
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Fixed an error that caused weapons to switch uncontrollably when they ran out of ammo.
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Fixed an error that caused double melee weapon attacks to be broken after interacting with objects on the map.
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Fixed an error that caused ranged weapons to aim upwards after interacting with objects on the map.
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Enemy units will no longer respawn after every game load.
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Restored the proper respawn times for all ambient enemy units.
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Fixed a crash when loading a map that has a building construction in progress caused by uninitialized ghost buildings.
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Fixed an issue that caused multiple award icons to appear for all players when completing missions.
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Fixed an issue that caused the voting HUD not to disappear in some instances after the vote is finished.
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Fixed issues with players not being able to respawn after choosing "Continue" on the Victory screen.
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Introduced some fixes for displaying cutscenes.
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Fixed a crash during the Resource Comet impact event.
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Fixed a crash caused by drones.
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Possible fix for wrong unit scaling for ambient enemies.
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Fixed issues that allowed text to exceed the size of the text box on the Lobby screen.
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Fixed an issue that caused some units to skip and teleport short distances in some cases.
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Fixed problems with displaying tooltips on weapon mods in the Inventory screen.
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Fixed headers in the Liquid Decompressor GUI menu.
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Added
PhysicsClientDisableCollisionComponentto properly handle physics interactions when Vine Walls are cut down. -
Fixed tooltip positions for most buttons.
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Fixed missing parameters in vote popups.
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Fixed missing sender name in chat messages for ANNOUNCEMENT or SYSTEM types.
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Fixed research item tooltip positions & alignment.
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Fixed a problem that caused all Limestonw Walls to be destroyed simultaneously if Gravitational Hyper Lens is active.
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Added chat to the server paused screen.
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Added a button to resume the game from the pause screen for the server.
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All audio announcements should now play correctly during Multiplayer games.
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Fixed an error that caused tooltips on the research screen to display inclomplete information in Multiplayer.
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Fixed tooltip alignment and positions on the Bestiary screen.
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Fixed familiarity rewards tooltip alignment and position o nthe Bestiary screen.
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Fixed tooltip alignment and positions when inspecting weapons equipped in the Mech's right hand.
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Fixed missing chat message sender name in the 'Requested server pause' message.
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Fixed an error that caused the vote results to display incorrectly.
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Introduced some possible fixes for long loading times and deadlocks on the 'Waiting for other players' screen.
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Fixed errors that caused black polygons to appear in many buildings.
EXOR Studios
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