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The free Challenge Update is AVAILABLE NOW!

Hey friends! Set out on a journey with the brand new free Challenge Update content for Unruly Heroes! Hope you’ll enjoy it!

Find out what's in store:

  • 2 new difficulty modes : Easy (enjoy a cool trip) and Hard (warm up your fingers)
  • New level completion rankings - a more balanced Emerald rank updated and new Diamond rank (only hard mode) for fierce competitors
  • Additionnal Level timer to see your speedrun skills
  • Moves List Menu to perfect your kung fu movements / actions.
  • Photo Mode to capture your best exploits: don't hesitate to share it in the Screenshots category or on social networks.
  • New character skins
  • Fast forward any cinematics.
  • Gameplay tweaks focusing on controls
  • Various bugfixes

https://youtu.be/9E04jV_x-L8

------------------------------PATCH NOTES------------------------------

GAMEPLAY TWEAKS:

  • 600+ collision issues fixed, quality of life improvement.
  • Visual feedback added when player dodge / dash. Change the invulnerability granted during these actions.
  • All attacks now cancellable by Dash / Dodge
  • Changed enemies life scalling in multiplayer ( Smaller increase)
  • Changed default keyboard bindings
  • Improved soul pattern making it come back more often toward the player
  • Improved stick sensibilty for specific attacks
  • Enemies now have more effect to feedback when they are hit.
  • Modified Enemies that were not behaving correctly - Chief Chomp has a new attack / Rhynehard has more chance using the charge attack / The bat ennemy has more time being on hit animation and water projectile does less damage / Wolves and lizards try to dodge player / Dolfink projectile's trajectory changed / goat projectile slower
  • Medals / Ranks are now assigned only with timing and player death, doesn't count coins anymore.
  • Redid all Levels' timing to go with new system

CONTROLS

  • Dodge and dash are now faster to perform ( but less invulnerability)
  • Improved Air Control for all characters
  • Reduced Jump total time for all characters
  • Fixed Jump Apex floatyness in general
  • Fixed precision of wolf's spear throwing

BUG FIXES

  • Taoist Temple: Fixed a collision issue preventing the golem to follow the player in "HuangHua temple"
  • Taoist Temple: Fixed a bug respawning lizard but not triggering the fight in "The doomed Jungle"
  • Taoist Temple: Fixed a bug making the fog disappear permanently in "Into the mist"
  • Underworld: Fixed Soul issues causing some unintentional wobble.
  • Underworld: Fixed collisions issues of red pillars not killing the player.
  • Underworld: Fixed a bug making the player fall through the map in "Receiving docks"
  • Skull canyon : Fixed the collision of the spiked roots 
  • Skull canyon : Fixed some collision issues of the Rhynehard attackings in "Wolf Camp"
  • Skull canyon : Fixed a bug causing the controllable wolf to have incorrect jumps and dodges in "The way of wolves"
  • Mountain Fire : Fixed a bug preventing King Bull to spawn or launch the fight in "Belly of the beast"
  • Mountain Fire : Fixed a bug preventing player to grab onto a ledge with the Lava columns
  • Mountain Fire : Fixed a bug making King bull stay  in the lava in "Lava Falls"
  • General : Fixed a bug causing unplugged controller to not be registered
  • Player : Fixed the collision of Kihong when floating.
  • PVP : Fixed a bug causing peaches to not be registered
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