Update 1.1.0.16
Hello everyone,
New update with more vehicles and fixes, and a bigger change is the locking of prefab panels for the early years behind research, as we have introduced alternatives for infrastructure and buildings. We hope you enjoy it.
1.1.0.13
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Added wooded electrified railway
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Concrete railway research is connected to prefab panels and after electrified railway research
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Added brick sewage systems
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Locked concrete panels, concrete railways, and sewage systems behind research
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added S4 Harvester,
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added coal processing and loading
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added an old clothing factory,
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added old train aggregate loading stations,
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waste container stands require concrete instead of panels
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added a simple open storage without crane (cheap to build, slightly less capacity, fewer connections, slow loading and unloading),
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added a tiny heating plant,
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added missing on-click building sounds,
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Wismar Z can now transport liquid fertilizer,
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buffed the Communar Combine to 12 km/h.
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added a small brick factory,
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added two new combine harvesters (Stalinets-1 and Stalinets-6),
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added SKhTZ NATI bulldozer and tractor
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added smaller coal and iron mines
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added skins for Ya-4 trucks,
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BBÖ 214 is now available for dollars, not rubles,
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adjusted the price of the basic open storage,
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added footpath connections for the coal processing plant
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Fixed issues with pricing when starting a game in Early Start mode
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Fixed issue preventing Early Start mode from launching on some workshop maps
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Fixed issue where mirrored custom houses were not replaced in older Early Start variants
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Fixed issue where upgrading brick roads with sidewalks to tram or trolleybus roads was instantaneous
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Added decorative brick pavement
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Fixed issue where asphalt and brick roads or footpaths were sometimes merged into a single piece
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Added high-voltage connection to production lines
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Fixed issue where synthetic fertilizer could not be selected in Early Start mode
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rebalanced Concrete mixer Russo-Balt to have normal (31km/h) max speed
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Gaggenau c40 bus now costs USD instead of RUB and has been rebalanced
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KM tram capacity increased
1.1.0.14
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Fixed upgrading wood rail track to wooden track with electric poles
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New Ya-4 skins
1.1.0.15
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Hotfix for locking prefab infrastructure behind research in non-Early Start games
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Tweaked tank capacity and pollution levels of early heating plants
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Cooling tower no longer locked behind Modern Industry research
1.1.0.16
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Fixed an issue with non-functioning wooden rail tracks.
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Tweaked the unlocking years for concrete railways and prefab panels.
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In early start games, electrified railway bridges no longer require prefab panels to be built when prefab panels are not available.
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Fixed an issue where hardening medical research had an effect only in Siberian environments.
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Fixed a pathfinding problem for construction office vehicles when building panel tram tracks.
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Added Mavag Tr5 bus,
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Added Ikarus 60 bus and Ikarus 60T trolleybus,
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Slightly increased the passenger capacity of Skd 3-8T trolleybuses,
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Changed the default trolleybus horn
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Added smaller Abkhaziya river cargo ship,
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Tweaked reworked ZiS-155 textures
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Added Skoda 706 RO bus
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