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Update 1.1.1.7 – New Buildings, Vehicles, and Bug Fixes

Hello Comrades,

Our party members have worked hard to bring you a bunch of new buildings and vehicles! We hope you enjoy them. Below, you can find the complete list of changes.

1.1.1.7

  • Fixed horses getting stuck in end stations

  • Fixed accidental clicks on loyalty requirements and other sliders

  • Fixed issue with the cancel/delete button on the loading screen

  • Corrected grocery store storage capacities

  • Increased required workers for early incinerator

  • Changed how the waste treatment plant works

  • It is now possible to replace horses with diesel trucks and steam trains with diesel trains using the auto-replace and replace tools

  • Fixed issue where roads could be deleted while vehicles were still moving on them using LCTRL

  • Fixed issue with upgrading bridges with wooden electrified rail tracks

  • Increased bounding box size for lookout café

  • Fixed missing underlay SFX for one-lane roads

  • Added small rail construction office

  • Added small water well

  • Added small water treatment plant

  • Added horse demolition office

  • Added old small prison

  • Added YaTB trolleybus

  • Reduced LK trolleybus capacity by 10 and max speed by 5

  • Added two decoratives colonnades

  • Revamped textures of Ikarus 256, Ikarus 260, and Ikarus 280

  • Fixed ZiS-151 wheels not spinning

  • Fixed RuBalt D24/40 vehicle family

  • Fixed V24 black texture skin missing colored rear lights

  • Revamped textures of LZ 695B and LZ 695N

  • Fixed RuBalt D24/40 firetruck using incorrect siren

  • Added Fi 626/666 trucks (part 2)

  • Added Beep MP (police and personal car)

  • Added another statue

  • Replaced disassembled BR80 track builder (short) with a smaller disassembled Weimar Dampfkran rail crane

  • Added miner statue

  • Reduced RuBalt C24 max speed from 70 to 55

  • Fixed RuBalt C24 ambulance and police using incorrect siren SFX

  • Added another statue

  • Added Ikarus 55, Ikarus 66, and Ikarus 620 (not DLC-exclusive)

  • Corrected waste container positions in several buildings (thanks to Wahazar)

  • Fixed crash related to YaG excavator

  • Rebalanced flat quality in base game brick houses to make choices less straightforward

  • Added BMW/EMW 321, Mercedes-Benz 170V, Zastava 750, Wartburg 311, Škoda Octavia

  • Added another early start gate

  • Added Fi 626/666 trucks (part 3)

  • Added Škoda 706R concrete dumper

  • Corrected several T111 stats

  • Corrected capacity of ZiS-5 concrete dumper

  • Added personal EMW 321

  • Added personal Ford T

  • Added new sounds for Karlik tractor

  • Tweaked Zawrat bus textures

  • Added two wooden residential buildings

  • Added small coaling station

  • Added horse-powered combine harvester

  • Reworked steam locomotive SFX

  • Adjusted Stalinets-1 combine balance (level 26 → 23)

  • Fixed vehicle families: RuBalt C24/40 (Early Start), V3S crane, J300 firetruck, T813 6x6

  • Added VL19 and VL22m electric locomotives

  • Added personal Mars 170D

  • Added personal F 500

  • Fixed T815 vehicle family

  • Added Ford T ambulance, police car, and prison bus

  • Added personal Citrus-4

  • Added personal RNT NN

  • Added Mars 170D ambulance

  • Added personal Ford A

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