1.9.5
New
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Straight Flush Jackpot support.
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Jackpot/Tourney chip mountains have been rebuilt to both look better and support higher quantities.
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going ALL IN will now utilize the new chip mountain system to make your stack feel substantial.
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Joining any MTT/SnG/TB will now show a confirmation step, regardless of multi cost - no more accidental joins!
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New Dashboard widget now features the latest store offerings.
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New sound for room changes.
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New sound for players jumping in to MTT tables.
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Dash game music is no longer coupled to the skin you have equipped.
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A queue timeout display has been added to open MTT quickplay items and MTT lobby rows when a queue timeout exists.
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Game notification preference check-boxes added to tourney info windows.
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[c][SETTING][/c] "Show Cards in Top Bar" - will toggle your hole cards between cards/backs.
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Right-clicking top bar game boxes will toggle your hole cards between cards/backs.
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Gold/platinum avatars now have a passive sparkle animation - oo shiny
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New denominations have been added to chip set --> 50, 50K, 250K, 25M, 50B, 500B.
Topbar Play Menu Refactor
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MTT/SnG/TB PLAY drop-down items have been visually refactored with bigger game art.
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You can now register for all register-able upcoming MTTs.
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All games now display both costs when applicable.
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All games will now display "You are queued here" when you are queued.
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Standard (Ring) tab now displays all PSR-Disabled Variants under their own header at the bottom.
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Standard (Ring) game variants' left-hand color bar now have a dedicated variant color.
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Standard (Ring) games that are requirements-locked are now colored red.
Tweaks
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Adding-on will now generate orange +'s instead of green (rebuys), to help differentiate between the two MTT buy-in types.
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Topping up in a cash game now uses smaller +'s in its particle effect, and finishes quicker.
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Pending table jumpers in MTTs now have a particle effect to symbolize their impending jump
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The "Buy-in and Blinds" column in the Lobby for Standard (Ring) games is now two dedicated columns: "Stakes" + "Buy-in".
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Standard game info popups now have a button to directly open jackpots related to their bigblind.
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Lobby side bar "TOP PRIZE" component will now display satellite entry as a prize when applicable.
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Home game flyout start button is now enabled only when num seated players reaches min players.
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Home Game creation options have been visually refactored.
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The space bar will now only open one chest at a time, regardless of how many chests are available.
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Satellite game entry as a reward is now shown in prize lists.
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Clicking "PLAY" from dash or "QUICKPLAY" from 2/4up mode now triggers the top bar quickplay dropdown.
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Right-clicking a top bar drop-down will now close it.
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AvatarPicker has been refactored for performance.
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AvatarPicker now has a checkbox to toggle un-owned avatars on and off.
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Nameplates will now say "ON BREAK" instead of "WAITING" when on a break.
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Tables on a break will now render avatars at full color (as if sitting in), versus the greyed out "waiting" state.
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MTT jump in/out particles are now partially colored accurately to their avatars.
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Elimination smoke particles are now colored accurately to avatars.
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Timebombs now do a shockwave effect when the bomb drops to the table.
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Registrations in sidebar will now make a distinction between satellited players and regular buy-ins.
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Short-deck game variants will now force the hand strength meter to be hidden regardless of player preference.
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Added a button to dashboard jackpot tout for spawning the jackpot window.
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Game notification preference check-boxes added back to the sidebar.
Fixes
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Fixed crash when replaying bounty hands.
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Fixed issue in tourney replays where eliminated players would fail to trigger their elimination animation/sound.
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Fixed issue on the final hand of bounty games where loser's bounty would fail to visually transfer to the winner.
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Fixed issue that could sometimes cause a jumped-in player to not properly execute the jump-in particle effect.
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Fixed some table element depth sorting so chip transfers look correct.
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Fixed issue where loading replays back to back would continue to go to the next view instead of reusing the current replayer's view
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Fixed issue where nameplate status would switch back to "WAITING" instead of "ON BREAK" if a player rebuys/adds-on during the break.
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Fixed a crash that would occur during an MTT jump due to a null room reference.
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Fixed potential crash when an incoming table rebuy offer would attempt to change the nameplate state of an unoccupied seat.
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Fixed a few scenarios where "JUMPING SOON" would be removed from a nameplate prematurely.
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Fixed issue where "next chest" and "next chest batch" buttons could be super small when hitting space bar too fast.
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Fixed issue where twitch tout would fail to render video frames until user left then returned to the dash.
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Fixed the delay when opening collection.
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Fixed table card hole card deals so second card lands on top-of, rather than under, the first.
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Fixed an issue where the first/third toggle in settings could occasionally be disabled.
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Fixed hand strength meter on the detached cards window.
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Fixed issue where sidebars would offer "join as shark" + "sit in queue and notify" check-boxes when game is in late join.
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Fixed issue where a table avatar would not be clickable when a new player sits down.
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Fixed issue where resizing the main window would result in existing table chips looking really bad.
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Fixed issue where an MTT table jump during "WAITING" period would result in your rebuy options being listed as fully available.
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Fixed issue where theme vote timeout countdown would fail to update after a voting period ended.
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Fixed avatar hand position and missing cards (when no best hand) in the "Best Hand" panel of player Profiles.
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Fixed issue where hands with antes would cause initial SB/BB chip stacks to not show.
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Fixed issue where classic MTT game start growls were failing to spawn.
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Fixed potential crash when jumping a player to a table with fewer seats than origin.
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Fixed issue where declining a rebuy after busting out could result in an infinite rebuy UI spawn loop.
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