Update 0.30.2 - Quality of Life & Bug Fixes
Cosmoteer update 0.30.2 is now available! This update tweaks the new sound effects in response to player feedback (thanks!!), makes quality-of-life improvements, adds new ships, improves balance, and fixes bugs.
Enjoy!
Patch Notes:
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Built-In Ships:
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Added 20 new Great House Io combat ships: Aamon, Amy, Ananke, Andrealphus, Caligaris, Cetus, Charybdis, Clio, Decarabia, Furfur, Ianthe, Janus, Lernean, Lysithea, Murmur, Paimon, Surtr, Vesta, Vestarka, and Vine.
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Added 1 new Fringe ship: Gehenna.
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Miscellaneous updates to existing built-in ships.
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Balance:
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Overclocked Flak:
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Shrapnel fields will now repel each other and thus not overlap as much.
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Shrapnel fields will now be repelled by ships.
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Reduced shrapnel field damage pool from 1600 to 800.
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Reduced shrapnel field max bullet damage from 1000 to 800.
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Small and Large laser bolts now have 50% damage resistance to shrapnel fields.
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Tripled damage to shrapnel fields by Resonance Lance beams.
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Overclocked Point Defense:
- Increased recharge heat generation from 300 to 450 per second.
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Overclocked Small Cannon:
- Increased heat generated per shot from 350 to 370.
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Overclocked Large Cannon:
- Increased shrapnel fire chance from 3% to 3.5%.
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Overclocked Deck Cannon:
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Reduced bullet HP from 3000 to 2400.
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Reduced projectile speed from 360 to 330.
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Overclocked Chaingun:
- Increased explosive damage from 2100 to 2400.
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Overclocked Railgun:
- Projectiles now "splinter" as they penetrate and cause damage.
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Overclocked Mining Laser:
- Reduced non-shield damage vs enemies from 500 to 475.
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Overclocked Tractor Beam:
- Increased tractor beam force from 100kN to 120kN.
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Overclocked/Extended Small Shield:
- Increased heat generation per damage taken from 0.25 to 0.5.
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Overclocked Fire Extinguisher:
- Increased heat generated per restock from 400 to 600.
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Standard Thruster:
- Increased thrust from 1200 to 1300.
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Overclocked Standard Thruster
- Decreased thrust from 3600 to 3400.
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Large Thruster
- Increased thrust from 3200 to 3600.
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Overclocked Large Thruster:
- Decreased thrust from 8000 to 7200.
- Boost Thruster:
- Increased thrust from 3200 to 3600.
- Overclocked Boost Thruster:
- Decreased thrust from 8000 to 7200.
- Reduced max power usage from 1.38 to 1.1.
- Reduced boost mode heat factor from 175% to 150%.
- Increased boost mode battery heat factor from 20% to 24%.
- Overclocked Huge Thruster:
- Decreased thrust from 16000 to 14000.
- Overclocked Small Reactor:
- Increased heat generation per second from 800 to 900.
- Overclocked Medium Reactor:
- Increased heat generation per second from 1400 to 1600.
- Overclocked Large Reactor:
- Increased heat generation per second from 2400 to 2750.
- Thermal Resonance Lance:
- Increased shield damage per dilation from 10% to 12.5%.
- Thermal Cannister Missile:
- Increased heat capacity from 7500 to 8500.
- Munition factory death explosions are now scaled by how full their output storages are.
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Ship A.I.:
- Ships making in-system hyper-jumps will now rotate to face their destination, but only if there are no enemies nearby.
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Career Mode:
- When wanted, only one faction will now hunt the player at a time.
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Multiplayer:
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Observers in PvP multiplayer games can now see inside gas clouds.
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In Domination, defeated teams will now become observers.
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The default game speed in all built-in Domination rulesets is now 1x.
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User Interface:
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Translation updates for all supported languages.
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You can now see inside of ships that you don't own by selecting them and enabling interior view.
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You can now temporarily enable interior view by holding Alt.
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You can now use weapon control group keys to select weapons on all owned ships if an enemy ship is selected and no owned ships are selected.
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Selected weapons can now be targeted on enemies even if their own ship is not selected.
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The fame tutorial no longer says that fame will never decrease, because that isn't true.
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Audio:
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Added an alert warning sound when crew gets too far from the ship.
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The alert sounds that play when crew first leave or are all back on board the ship will now only play when not in combat.
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New sounds when assigning crew roles.
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New sounds for assigning crew to and unassigning crew from squads.
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New sound for enabling blueprint mode.
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New sounds for deleting parts and blueprints.
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New sound when picking up using the grab tool.
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New sound when canceling floating resource collection.
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New sounds when assigning and unassigning resource storage tiles.
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New exterior idle sound for the Sensor Array.
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The crew management and resource management U.I.s will now play the appropriate sounds when undoing and redoing.
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New sound when accepting a mission.
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New sound when the player's fame levels up.
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More audio variations for Large Cannon, Deck Cannon, and Mine shrapnel impacts.
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Revisions to various sounds based on player feedback.
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Restored the old reactor sounds based on player feedback.
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Miscellaneous other sound tweaks.
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Graphics:
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Minor fix to the T.C.M. Launcher blueprints.
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Heat Exchangers will no longer animate on junk ships.
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The 'shape_poly_9' decal is now properly symmetric.
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The icon for Great House Io now has a proper glow like the other faction icons.
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Performance:
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Improved spawn times for ships with Radiators.
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Improved performance of heat pipe network changes.
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Bug Fixes:
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Occasional crashes and desyncs caused by crew simulation multithreading.
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Crash when opening the galaxy map on some galaxy seeds.
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Toggling overclock off and on could occasionally cause a crash or incorrect behavior.
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Overclocked large cannon shells would disappear when targeting structure.
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The drain effect from overclocked Disruptors was not affecting neutral ships.
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The Overclocked Disruptor's increased range wasn't affecting its display arc or targeting behavior.
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Ship drag ("air resistance") was acting strangely at high velocities.
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Electron Clouds weren't increasing ship speed as intended.
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A.I. ships were more willing to switch targets than was intended.
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A.I. ships would sometimes not target enemies within their patrol area.
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The "insufficient command points" icon's text was wrapping weirdly with large numbers of command points.
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"Durability" was missing from the Large Laser Blaster's overclock stats.
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A non-host muting another non-host in a multiplayer game would actually just mute the host.
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It was possible to switch an in-system's hyper-jump destination as the ship was jumping.
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Trade ships were sometimes unintentionally changing their destination mid-route.
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The overclock toggle button tooltip showed "MISSING PART BLUEPRINTS" when the blueprints were unlocked but the ship simply didn't have enough command points.
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The Great House Io crew transport "Charon" wasn't spawning in Career as intended.
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Undo/redo sounds in the crew management screen weren't being affected by the interface volume setting.
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Loading a ship design into an empty ship grid wouldn't load the attack defaults even if that option was selected.
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Modding:
- Mod rules files can now add 'UseThisFileIfNoVersionMatch = true' to tell Cosmoteer to load that rules file if no rules file with a matching version number can be found.
- BeamEmitter now detects colliders overlapping the emission point if the new 'ColliderOverlapTest' parameter is set to true.
- In developer mode, all game modes now support teleporting ships to their destination (ctrl+enter) and deleting ships (del).
- ToggledComponents containing network components could cause a crash when being toggled on/off by another network component.
- Bullets that used ProximityAcceleration with ships could cause desyncs. (Only affected certain mods.)
- For backwards-compatibility, the logo ship fly in/out sounds are now optional.
- Part and bullet components that are "void" (only have a name ID without =, {}, or \[]) will now be treated as if they don't exist. You can use this effectively "remove" components from lists of inherited components.
- The SpawnBullets effect now has an "EffectScale" parameter which is passed to the spawned bullets.
- Bullet PenetratingHit components now support splitting bullets based on damage applied from a DamagePool via the new "DamagePoolBulletSplitting" rules. (See overclocked railgun bullets.)
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