Update 1.40 +Hotfix1
In addition to fixing issues that have accumulated over the past half a year, I'm pleased to introduce New Cliffs, new defense options, and some balance changes! It could be DLC, but why not make it a regular update?
Turrets can now be modified for an additional fee:
New cliffs can be a challenge for logistics:
I am also pleased to present our next game in the Cliff Empire universe: AI Olympius. Over the past year in early access, we've managed to polish it up quite a bit, the story has also progressed to 80% done, and the game also has a building feature, not as large as here, but it's quite interesting. So for at least the next six months, it will be in an intensive development phase, so join us!
I hope I didn't break anything in the current update, so if something doesn't work as expected, write to me and I'll fix it as soon as possible!
-
Three new Cliffs have been added.
-
Defensive turrets now have upgrade options: interceptor, range, shield.
-
The smallest enemy ships now have less HP.
-
The capacity of goods for a trade bridge has been increased from 10 to 15, now the trade turnover of 2 bridges can replace 3 bridges.
-
The 3D printing factory, after being upgraded, now uses 1 material (was 2) to produce 6 units of goods.
-
New localization: Thai.
-
Changes have been made to the Czech and Turkish localizations.
-
The game is built on a newer version of Unity.
-
Fixed a bug where upgrading Zeppelins from the University did not work properly.
-
Adjusted the capsule charging acceleration rate at the lower level to reflect the improvement in charging speed.
-
The learning period defense mechanism no longer adds matter to the Cold Storage or Mall.
-
Orbital debris no longer destroys lower-level buildings when dropped, it was fun but caused unnecessary problems.
-
Fixed display of people sitting in the air when starting to build roads.
-
Fixed a bug where after the cutscene the camera returned to orbit with a light background with clouds.
-
Fixed a bug in which the effect of weather conditions did not end if the player was on an orbital station.
-
Fixed a problem with shadows on the colonnade.
-
Fixed problems with the rain sound.
-
Small optimization, minor UI fixes.
All changes are made in both the remastered version and the version with the old graphics. The Mac version will be delayed, it's quite a time-consuming process, and it will start when I'm sure everything works properly after the latest changes.
Hotfix 1: Fixed a bug where in some cases the interface disappeared after loading.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.